Memory

Jungle Party

In Jungle Party, the animals are splashing down the river at night, and you need to remember where they all are: Which animal is swimming in the river? Which is diving under the bridge?

Who can discover each of the critters out there and more importantly remember where they're hidden. If you move the right animal cards down the right river branch, you can be sure to advance rapidly...

Masque of the Red Death

As nobles at a magnificent masquerade ball, you and your friends all vie to improve your social standing. Gossip flies, rumors swirl, and with each chime of the ebony clock, hearts fill with dread and despair. As midnight approaches, you begin to realize that something is amiss.

Based on Edgar Allen Poe's sinister story, Masque of the Red Death pits you and up to six of your friends against each other as you hobnob with the Prince. But disaster strikes at midnight. You must balance your actions carefully between currying the Prince's favor and discovering which rooms the Red Death will visit. After all, having the highest social standing matters only if you survive...

Gaïa

Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.

In game terms, Gaïa involves tile placement, area control and influence with a twist of power cards. Each player has five wooden figures, and if you're the first to place all five of your figures on the board, you win!

Gaïa includes two levels of rules, with the basic rules allowing for play with those as young as eight thanks to the game's simple mechanisms and non-attacking nature. The advanced rules give you the opportunity to use godly powers — lightning, volcanoes, rain, sun, earthquakes, etc. — to shape the world after it has been created. You can even steal an opponent's cities, making it a more aggressive game with a higher level of strategy.

Spy Club

"We could start a Spy Club," suggested Beatrice. "You know — search for clues and try to find mysteries to solve!"

In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.

In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues.

You can always play a single, standalone game of Spy Club, but the campaign mode is the recommended way to play:

Each game plays in 45 minutes, and each campaign consists of 5 games.
Some elements from each game carry forward and affect future games, with new rules and story elements are unlocked each play.
The sequence of content isn’t scripted, so each campaign will unfold differently.
Everything can be fully reset and replayed.
You only unlock a small portion of the total content in one campaign (just 4 of the 40 modules), so you can play multiple campaigns and continue unlocking new content each time!

Beyond Baker Street

A heinous crime has been committed. A team of the Kingdom's finest detectives has been assembled and put on the case. They have a prime suspect, they have a motive, and they know what the opportunity to commit the crime was. Now all they have to do is prove it.

Using powers of deduction and communication, the players work as a team to eliminate dead leads and find clues to prove who, how, and why. All the relevant clues are available to them to do so. They just won't know it. On top of that, Sherlock Holmes himself is already on the case. Can they solve the crime before he does?

At the start of Beyond Baker Street, players select one of the crimes to solve, and a number of suspects, motives, and opportunities will be available for the players to convict of the crime. Each player holds a set of clues, but they won't be able to see their own clues — only those of their counterparts. Each turn, a player must take exactly one of the following actions:

ASSIST another detective
INVESTIGATE crime scene
CONFIRM evidence
ELIMINATE dead leads
PURSUE new leads

Players win together if they can gather enough evidence to make a conviction before Holmes does; otherwise, they crumble under the stress of the case.