Memory

Hoax

When an unscrupulous business magnate meets an undignified end, a fierce competition for his estate begins.

In Hoax, three to six players each take on the secret identity of a member of Vargas’ family or household. No matter what your identity, your goal is to eliminate all your competitors by catching them in a lie – but making a false accusation will take you out of the game. If you want to make informed accusations, you must amass resources and spend them to investigate other players. To win, you have to both avoid accusations and judiciously make them, all the while making your opponents believe that all your lies are true. Whoever is devious enough to outlast all the other players wins!

Watson & Holmes

Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case.

The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.

The game consists of a series of separate cases, each of which raises a number of questions that each player tries to solve before anyone else. To do this, once the case and the questions have been read aloud, players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time, so if two or more players want to go to the same place, the player who travels there the fastest (i.e., he who uses the largest number of Carriage Tokens) gets the clue, forcing the others to go to a different location. Once every player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done, the cards are returned to their place so that others can read them in later turns.

This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time, he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct, the player wins; if they are wrong, he will have lost and retires from the game, and the game continues.

Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies, above all, the good Dr Watson and of course of the detective himself.

•••

Watson & Holmes es un juego de deducción basado en la admirable obra de Sir Arthur Conan Doyle.
Cada uno de los dos a siete jugadores adoptará el papel del Dr. John Watson y acompañará a Sherlock Holmes en la investigación de una serie de casos inéditos hasta ahora, intentando resolver cada uno de ellos antes de que el gran detective le brinde la solución correcta. Para ello, cada jugador deberá sumergirse en la Inglaterra victoriana e ir recopilando, en distintas localizaciones, las pistas extraídas de los diarios del propio Dr. Watson, con el fin de encajarlas correctamente por medio de la lógica deductiva.

Y, todo esto, sin demorarse por el camino, pues solo aquél que resuelva el misterio antes que sus contrincantes se ganará la confianza del genio de Baker Street.

El juego se compone de una serie de casos independientes, cada uno de los cuáles plantea una serie de interrogantes que cada jugador tratará de resolver antes que los demás.
Para ello, una vez se lean el caso y las preguntas en voz alta, los jugadores procederán a visitar las localizaciones donde las pistas se encuentran. Cada localización no puede ser visitada por más de un jugador, de manera que, en caso de que dos o más quieran dirigirse a la misma, el jugador que más corra (utilizando un mayor número de fichas de Carruaje) obtendrá la pista correspondiente, debiendo los demás dirigirse a otras localizaciones.
Una vez cada jugador obtenga un destino, todos procederán a leer en secreto la pista aparejada a la localización correspondiente, pudiendo tomar discretamente las anotaciones que estimen pertinentes. Hecho esto, se devolverán las cartas de pista a su lugar para que los demás puedan leerla en rondas posteriores.
Este procedimiento se repetirá cada ronda, hasta que un jugador crea haber hallado la solución al caso: en ese momento, habrá de dirigirse al 221B para comprobar si sus respuestas son acertadas.
En caso de ser todas correctas, habrá ganado. En caso de error, habrá perdido y se retirará de la partida.
Cada detective contará, además, con la inestimable ayuda de una serie de aliados de Sherlock Holmes, así como con la del propio detective y, sobre todo, la del buen Dr. Watson.

Legend of the Wendigo

All of the Junior Chipmunk Scouts gathered around the fire to hear the troop leader tell the terrifying legend of the Wendigo — a dreadful creature with a heart of ice. The legend says that the Wendigo's spirit still roams the forest and attacks anyone who dares to speak its name....

Work together to find the Wendigo if you ever want to see home again!

In The Legend of the Wendigo, one player plays as the Wendigo's spirit, which has taken on the appearance of one of the scouts. Each night, it steals another scout; each day, the other players can check the identity of a scout on the table. If they unmask the Wendigo before it's too late, they win the game. Otherwise, the Wendigo player wins!

Spyfall 2

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.

Dream Home

What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it.

Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes.

At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins.