Memory

Spyfall

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Ruse

A murder has been committed in the Victorian steampunk city of St. Sebastian. You have made the short list of police suspects and the only way to retain your freedom is to prove that one of the others on the list is in fact the murderous culprit.

Players take turns making Accusations against the other players by placing Method, Motive, or Opportunity cards in front of them or providing Alibis against the Accusations made against them by other players. You must remember what has been played and craft your Accusations well to pin the murder on another player.

Ruse uses cards with specialized suits and amazing steampunk artwork to tell the story of murder and mayhem under the gaslights of St. Sebastian.

As a bonus, the deck may also be used to play all of your favorite traditional card games.

Obstgarten: Das Memospiel

Publisher website: "Watch out! The cheeky raven wants to snatch lots of tidbits. Try to save all the fruit by turning over fruit tiles that match the color on the die. The aim of the game is to collect the fruit before the raven snatches everything. A co-operative memory game for 2-4 players ages 3 to 99. Includes a competitive variation."

A co-operative memory game in which players collect fruit
before the raven can take it. Fruit tiles lie face-down on a path. Each turn you roll a die and try to find the two tokens that match the color on the die. If you roll the raven symbol, it hops one space down the path, eating whatever it lands on. Save more fruit than the raven eats, and you win.

Circular Reasoning

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games.

The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level.

Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

Abraca...what?

Abraca...what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it's harder than it looks because only the other players can see which spells are available to you! So with cunning wit, clever logic, and a little luck, you have to determine which spells to use against your competitors. Watch your magic words, though, because if you try to cast the wrong spell too often, you'll lose the game!