Crowdfunding: Kickstarter

Earth

Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

Earth is an open world engine builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

—description from the publisher

Age of Towers

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray...

Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!

In more detail, each turn has three phases: night, dawn, and day. During night, the event card is applied and monsters progress on your path (with each type having a different movement value). Two more monsters (or your boss) appear on your path. During dawn, the towers can attack one monster of a particular type on one of the four adjacent spaces, or the boss. During day, each player can choose one action from the four available, then they can take one more action, whether the same or different.

Each monster type has a movement value (1-3 spaces) and maybe a special ability; all core box monsters have 2 life points. The boss, who is not a monster, is harder to kill as it has 10 life points; when a player successfully kills it, the game ends. Each time a monster or a boss leaves your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15, and even if you lose your last one, you don't lose the game; you will just earn fewer victory points than other players.

After the game end, each player adds their victory points from three sources: Number of remaining city guards, amount of damage to your boss, and achievements (which are drawn randomly at the beginning of the game).

The Gardens

Sydney's Royal Botanic Garden holds a special place in the hearts of locals. World renowned for its location, beauty, and historical and scientific significance, each of its 29 hectares are not only stunning, but a calming retreat from the city's streets.

In The Gardens, players draft cards depicting different features of the Gardens, using them to build their own portion of it in front of themselves. Players then score points based on what their visitors see as they walk past the Gardens' various flower beds, ponds, native trees, and statues. The tableau you build will have three rows — waterside, grass, and cityside — and you add one card a turn until the area is filled.

The game is accessible and simple to learn, yet offers strategic choices. Its included modules add variability and depth for experienced players, with landmarks such as the Opera House and Harbour Bridge that players can gain for extra points or special abilities, so join the picnickers, joggers, lorikeets, and bin chickens, and enjoy your day in the beautiful Botanic gardens.

-description from publisher

On the Underground: London/Berlin

The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.

The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!

Gameplay Overview

In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.

On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).

After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

Players score points in two ways:

By building track and connecting their lines to various types of stations, by building a circular line (in London), or at the end of the game if they have collected tiles from specific landmark stations (in Berlin).
By having the passenger use their lines when moving.

After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

Differences from the First Edition of On the Underground

For their first turns only, the player first in turn order takes three actions, and the player last in turn order takes five actions. (Previously, everyone other than the start player had a few points added to their score as a balancing mechanism.)
The passenger is no longer removed from the board immediately when the draw deck is empty.
There is a new Berlin map, along with its corresponding cards and tiles.
On the London map, these single connections have been made double connections: Paddington-Shepherd's Bush, Shepherd's Bush-Goldhawk Road, Goldhawk Road-Hammersmith, Waterloo-Borough, London Bridge-Bank, Stratford-West Ham, and West Ham-Canning Town.
On the London map, this double connection has been made a triple connection: Borough-London Bridge
On the London map, the New Cross station has been removed, as has the connection between Aldgate and Canada Water.

Weather Machine

“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile.

In Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, and tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.

"We must build a new prototype,” he announces as the agents shoot him sidelong glances; “…but this time we’re going to get it right.” The agents silently give a single, crisp nod of confirmation. “The government is funding this, and we will succeed.” As Prof. Lativ explains the plan, the need to secure suppliers for sufficient bots and chemicals is clear. In addition to the materials, time is of the essence; you must be focused and efficient to have any hope of reining this growing global terror, Earth’s atmosphere before conditions are too harsh for Homo sapiens and other species.

Note: The solo mode is NOT included in the base game's box. It is part of Weather Machine: Upgrade Pack.