Crowdfunding: Kickstarter

Circus Flohcati

In Circus Flohcati, players collect acts from the flea circus to score points, with the game containing ten types (colors) of acts, with acts being valued from 0-7 points.

On a turn, you can choose one of the face-up cards on the table and add that to your hand or flip the top card from the deck and add it to the cards on display. If you flip an action card, you must take that action — often stealing a card from an opponent — then your turn ends. If you flip a card of the same color as any face-up card, then you instead discard the newly revealed card and your turn ends with you getting nothing. Otherwise, you again face the same options: Collect a face-up card or reveal a new card.

If on your turn you have three cards of the same value in hand, you can play this trio on the table for a guaranteed 10 points. The game ends either when someone reveals that they have all ten acts in hand or when the deck has been exhausted. You score only for the highest-valued act of each color, so either avoid taking duplicate colors or ditch them in trios. If you have all ten acts in hand, score a 10-point "gala show" bonus. Whoever has the highest score wins.

Editions of Circus Flohcati bear a player count of either 2-5 or 3-5, but they don't differ in the rules or nature of the components.

Birds of a Feather: Western North America

Grab your binoculars and your birding journal because it's time to hit the trails and see some birds. Choose a habitat each round to visit along the western coast of North America, and see what rare birds you can find. Don't forget to keep an eye on what your fellow birders are tracking down — they might just lead you to the bird that finishes your watch list and earns you extra points! Who will outsmart their opponents, spot the most birds, and be the best birder?

In Birds of a Feather: Western North America, you and the other players explore different habitats to spot birds. In the first round, each player chooses and reveals a card from hand, then marks off on their score sheet or the app the bird they played as well as all other birds played in the same habitat. The deck contains cards from five habitats, with some birds being more common than others. In the second round, you each play a card again, then you mark all birds in your current habitat as well as all cards played the previous round in that habitat. Apparently word spread about all the great finds! Remove all cards from the first round, then keep playing additional rounds in the same manner.

When each player has only one card left in hand, the game ends. For each ace bird you've seen in a habitat, you score 2 points; for each other non-common bird you've seen, score 1 point; and if you've seen all seven types of birds in a habitat, score 3 bonus points for a total of 10 points in that habitat. Whoever has the most total points wins.

Birds of a Feather: Western North America differs from Birds of Feather thanks to new graphic design and improved rules for two- and three-player games to make them more strategic.

Steam Up: A Feast of Dim Sum

Once upon a time in the Far East, deep in the mountains of a mythical land, there was a world-renowned Dim Sum restaurant by the name of Steam Up.

It was the first restaurant of its kind to achieve the three Gold Ingot status. According to the Gold Ingot Guide, Steam Up was best known for its top 5 most popular Dim Sum: juicy shrimp dumpling, tender meat dumpling, soft and fluffy BBQ meat bun, flavorful sticky rice, and exotic phoenix claw. These heavenly tastes drew food enthusiasts and gourmets from all over the world!

Come join us on a feast of Dim Sum. You are invited!

Steam Up: A Feast of Dim Sum is a competitive 2-5 player light-medium weight Dim Sum set collection and action management game offering a delicious cultural experience.

At the beginning of the game, steamers, filled with different types of Dim Sum, are stacked and placed on a Turntable. Each player takes turns performing 2 different actions each round. Actions include gaining and spending food tokens to purchase Dim Sum in Steamers within their Feast Zone. Players may also play Fortune cards to benefit themselves or affect their opponents. Starting the 2nd round, a Fate card is revealed each round to trigger an event that may affect all players.

The game ends when a specific number of Steamers is purchased or the Fate deck is emptied. Final scoring is then calculated. The player with the most Hearty Points wins and leaves the table with the fullest stomach!

Guardian's Call

There is danger in the West...
Ferocious orcs are raiding and pillaging, and behind them comes the mighty dragon, Golianth.
You are a Guardian, one of the five rival heroes sworn to defend the realm. The King has decreed that you must work together to send weapons and shields, search for ancient artifacts and call on the power of magical spells, all while bringing villagers to safety within the Castle.
There are many Guardians, but there can only be one Guardian of the Realm, the leader who will lead their combined strength to victory. Bring the greatest resources to the Council and save the most villagers and you will be named the Guardian of the Realm.

Overview
Guardian’s Call is a bluffing and deduction game for 2-5 players.
Each player takes the role of a renowned Guardian, a leader of one of the mighty clans. Each turn you will gather provisions from the center pool and then make an offer of aid to another player. That player will decide if they think your offer is sincere or if they think you are trying to deceive them. If they are correct in guessing, they gain all of the provisions that were offered. If they were incorrect, you gain the provisions. Each type of provision grants points in a different manner, and the more you collect, the greater their points value.

What’s in the Box
• 1 Castle game board
• 5 Guardian player boards
• 20 Offer tokens
• 120 Guardian game cards
• 16 Quest cards
• 20 Treasure cards
• 70 Victory Point tokens
• 40 Coin tokens
• 45mm Starting Player token
• 5 Player meeples

Rolling Heights

Roll Your Meeples, Build the City.

It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.

In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscrapers.

Will you construct the next famous landmark?

—description from the publisher