Crowdfunding: Kickstarter

Wayfarers of the South Tigris

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

—description from the publisher

Mountain Goats

In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else's goat moves to the mountain top, they will kick you off and you'll have to start your trek over.

It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.

It's a game about keeping your eye on your opponents. Maximizing your score, but also making sure you don't let anyone else score too much.

There is the fun chance to knock each other off the mountain. But it doesn't feel too mean because you can only knock back goats that are in a scoring position, and it isn't a huge setback. It is just a normal part of the cycle of the game.

—description from the publisher

Museum: Pictura

Museum: Pictura is a standalone set collection game for 2-4 players by Olivier Melison and Eric Dubus, in which you take on the role of an aspiring curator in an art museum.

Set in the roaring 20’s, the game is gorgeously illustrated in art deco style by French artist Loïc Muzy, while the 180 paintings featured in the game have been individually brought to life by Ekaterina Varlamov.

Your goal is to create collections of some of History’s most iconic works of art. To do so, you will be acquiring Painting cards and exhibiting them into your Museum, represented by your player board, to create Collections. These Collection can be based either on the painting’s Period (ranging from the Renaissance period all the way to Impressionism), or its Domain (Historical, Landscape, Mythological…). The Collections you create will earn you Prestige points, and the player with the most Prestige at the end of the game wins.

During play, you will have to deal with the changing trends of the art world, acquiring and exhibiting Paintings depending on what is currently in highest demand. Exhibiting Paintings of the types that are currently in fashion will gain you additional points!

As your Collections grow, you will be able to open them briefly to the public with a Temporary Exhibition, which allows you to immediately score that Collection’s value and obtain special bonuses for the rest of the game. But beware, your visitors will quickly grow tired of seeing the same types of Collection again and again, so timing your exhibitions correctly is essential!

Museum: Pictura brings exciting new mechanisms and strategies to the table, while maintaining a strong family connection to its predecessor.

-description from publisher

Trekking Through History

We designed Trekking through History for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers, but with a little subtlety under the hood for gamers.

In the game, you go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past.

The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each.

On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns.

Along the way, you’ll also score points for visiting historical events in chronological order.

The player with the most points after three rounds wins.

—description from the publisher

It's a Wonderful Kingdom

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.

Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.

One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.

Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.

Sequential Production
Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.

At the end of the fourth round, the player with the most victory points wins the game.

—description from the publisher