Crowdfunding: Kickstarter

Resist!

Spain, 1936: General Franco and his troops advance through the territories of Spain, giving way to a long period of civil war and repression. After the Spanish Civil War, a group of loyalists to the Republic continued the armed struggle, forming resistance groups better known as "Maquis". Hidden in the mountains, these men and women risked their lives to defend the ideals of democracy and freedom.

Fighting against them were the Army of Franco, the Civil Guard, and the Armed Police, but the Maquis perfected their guerilla warfare in France during the second World War and were determined to take back their homeland. In the head of each Maquis resonated the echo of the desire of many compatriots: Resist!

Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission.

At the beginning of the game, you assemble a team of twelve Maquis, which are represented by a deck of cards. At the heart of the game is the tension between keeping your Maquis concealed from Franco or revealing them to unlock their full potential. Unfortunately, revealed Maquis are removed from your deck, and you likely won't be able to use them for the rest of the game. While Resist! does have some minor deck-building elements, it is primarily a "deck-destruction" game in which you have to manage your deck, balancing the decision of defeating the immediate threat with trying to move on to the next mission.

Solar Sphere

The human race has exhausted all the energy available on planet Earth. If they are to advance into an intergalactic civilisation they must harness the power of a solar system. They must build a dyson sphere.

Solar Sphere is a dice placement/manipulation game with elements of engine building, resource management, and set collection. Set hundreds of years in the future in a time when competition will move mankind forward, but when collaboration is also sometimes necessary. In Solar Sphere, each player commands a mothership. Their primary task is to build a dyson sphere. But, with crew to hire and aliens attacking the sphere, there are many other ways to earn prestige and become the saviour of mankind.

In this dice placement game, players can manipulate their dice using drones. However, players have a limited supply of drones, which are also used to upgrade dice placement spots or to support in fights against aliens. Players can always recycle used drones to get them back into their supply. Or, spend them for instant benefits.

Players simultaneously start the turn by rolling their dice. Dice act as spacecraft and are sent, in payer order, to locations to gather resources, build the dyson sphere, build or recycle drones, upgrade worker spots, hire crew, and fight off aliens.

Crew come with their own unique benefits that will help players in a variety of areas. Chain crew abilities together to build a good engine, and retire them for extra benefits. Making space for new crew members.

As the game progresses, more aliens will arrive to defend a sun that they also need. Fight them off alone, or join forces with other players and share the rewards. However, if no one takes on the rebellious aliens, then you all lose points.

Solar Sphere combines a combination of mechanisms with a powerful theme to bring players an immersive experience.

—description from the designer

Disparity Trap

Disparity Trap: The Socially Conscious Board Game provides an easy way to have the hard conversations around race & privilege in America and how they impact society in systemically dominant (SD) and systemically non-dominant (SND) ways. The game play is like many of its kind, where your individual goal is to accrue as much wealth as possible.

But where it differs is that you can have a team goal as well where you work with your fellow players to dismantle the Disparity Traps seeking to keep everyone in poverty. Within this game you also step into someone else’s shoes; to experience the disparities within an identity different from your own. Throughout the game, the dice roll correlates your identity in the game to real life statistics.

So like life, the dice are in your “hands,” but the odds are not.

—description from the designer

Namiji

In Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.

To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.

You can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.

Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.

Tokaido Collector's Edition

TOKAIDO is a game for 2 to 5 players, with unique atmosphere and aesthetics, in which the players are pilgrims on a journey along the legendary East Sea Road of Japan. Along the way, you will try to collect the most beautiful souvenirs, discover glorious vistas, enjoy enriching encounters, soak in soothing hot springs, sample sumptuous cuisine, and much more! Because the Collector’s Edition will incorporate the already famous “Crossroads” expansion, it allows you to savor your journey even more while unveiling new secrets such as lucky charms, lovely calligraphy, or you can even try your luck in the Yakuza game rooms.

With unrivaled setting and aesthetics, TOKAIDO transports you, your family, and your friends to Japan. For all ages: From the youngest to the most experienced, everyone can gather for an ever-fresh gaming experience; it is extremely easy to get started, thanks to its fluid, simple, and tactical rules.

Although TOKAIDO has been acclaimed for its design and artistic qualities ever since its initial release, we at FUNFORGE never settle for just “good”: We are always thinking of how we can do “better”.

After more than a year of discussions with enthusiastic players, who are always asking for more, we decided to transform this work of art into a masterpiece. This long period of reflection has allowed us to design a very unique edition that keeps the advantages of the classic edition, but adds plenty of elements that will make it an exceptional game.

Kickstarter Yakuza/Pilgrim Level- This game contains 34 character tiles (Tokaido + Crossroads + Kickstarter characters) and 16 unpainted miniatures
Kickstarter Ronin Level- This game contains 35 character tiles (Tokaido + Crossroads + Eriku + Kickstarter characters) and 17 unpainted miniatures +4 Encounter Cards
Kickstarter Samurai Level- This game contains 35 character tiles (Tokaido + Crossroads + Eriku + Kickstarter characters) and 35 painted miniatures +4 Encounter Cards