Card Game

Letter GO!

Each round, players write words on their whiteboards using the available letter cards, but they score points only for the cards they are able to claim before their opponents — and words score only if the player follows the ever-changing rules.

The player who scores the most points at the end of five rounds wins.

—description from the publisher

Wonderland

The Red Queen looms large over Wonderland, with many monsters and other frightful things at her command. Alice and her friends must do their best to ward off the Red Queen's influence and restore peace.

In Wonderland, you choose to play as either Alice or the Red Queen. Place your cards carefully to control areas of Wonderland while taking advantage of your magic items. Once all the cards have been placed, the magic items modify the value of adjacent cards. Score the final board based on the arrangement of the cards. The player with the most points wins!

Goblin's Breakfast

It's a well known fact that Goblins are aggressive nasty little brutes, and that bigger goblins ALWAYS pick on smaller ones. It's also a well-known fact that the only way to get to BE a bigger goblin is to eat a good breakfast. This makes breakfast in the Goblin Warren a highly competitive and somewhat dangerous meal...

In this card game, players take the role of Goblins at the Breakfast table, scrambling to eat as much food as possible and to prevent other players from doing the same.

Illustrated by Travis Hansen, the game plays from 2 to 6 players, (more with multiple decks.) It takes about 5 minutes to learn, and 15 minutes to play. It includes about 60 cards.

To start the game, a few cards are dealt out to the center table, and on each turn, players can do one of the following four things.

A, They can take a food or weapon from the center of the table.
B, If they have a bigger weapon than another player, they can steal another card from another player's hand.
C, If they have a food card in hand they can eat it, scoring it.
D, They can play a special action card from the center of the table, immediately playing its effects.

The result is a fast-paced, light-hearted arms race, with quickly shifting strategy and chaotic fun. After the deck runs out, the player that eats the most food wins!

It should be noted that this game was a finalist for the 2014 Ion Awards at the SaltCon board game convention in Salt Lake City.

Great Dalmuti

A light card game where players gain status by going out first.

The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank.

The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds.

Similar to:

Dilbert: Corporate Shuffle
Pyramid Card
Scum: The Food Chain Game
Deathtrap Dungeon: Card Game

Karuba: The Card Game

Guide your adventurers skillfully through the jungle!

Each turn in Karuba: Das Kartenspiel, you carefully select two path cards from your hand to try to outwit the other players. Whoever has the lowest sum loses a card, then all players use their cards to create a network of pathways to connect their adventurers with the temples. Who will best guide their adventurers through the jungle? In the end, the player who collects the most points with valuable treasure and temples wins.