Card Game

The Mind

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

Consentacle

In the words of its designer, Consentacle is:

a cooperative card game for two players;

that represents consensual sexual encounter between a curious human and a tentacled alien;

where the players have to figure out how to build trust and do sexual things with each other, even if they can’t communicate easily.

User summary:
Partners try to build card combinations via simultaneous plays. "Trust" and "Satisfaction" are the currency and victory points of Consentacle, which are earned and/or lost based on card combinations.

Memoarrr!

Memo...ARRR! You flipped over the wrong card again!

To play the match-and-memory game Memoarrr!, 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish, their pockets lined with rubies, before the lava swallows them up.

In turn order, players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection, that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then, all revealed locations are turned face down before the search can start afresh.

As the cards do not change position during a game, players collect more and more information each round, enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.

For advanced players, each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.

Vault Wars

Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars.

Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players.

Each Vault provides a unique experience, introducing new ways for the players to bid.
No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on.
Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around.
Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities.
Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents).

The player with the most victory points after all the auctions will be the winner!

Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour.

Anomia: Party Edition

Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed, players look for matching symbols between their card and any other card. If a match occurs, the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food, lake, reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down "winnings" pile. Since cards are played on top of each other, the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs.

In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their "winnings pile" is the winner.

From the publisher:

ANOMIA PARTY EDITION

Feed your Anomia addiction!

Diehard Anomia fans and novices alike will love the Anomia Party Edition, featuring 6 all-new decks and over 425 unique categories, plus customizable blank cards for adding your own categories in every deck!

Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun!

Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues.

Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention - it could be your turn at any time!

Integrates with:

Anomia