Card Game

Genegrafter

Genegrafter is a superhero card and dice game that was designed to be easy to pick up and start playing within minutes but still offer enough complexity so that more advanced players won’t get bored.

The core game is comprised of a deck of 54 cards that include Characters, Abilities, and Events. The goal of the game is to have more Genetic Markers than your opponents when the last DNA Strand is revealed.

To do so, you will have to make the best use of your Characters and Abilities as you draw them from the main deck (all players draw from the same deck). Game play is also randomly affected by Event cards that can completely change who is winning or losing. The core game includes hand manipulation, resource management (your Characters and Abilities), bluffing, and blind luck (dice and Event cards) which make each game interesting and unique.

Genegrafter is currently available only on Kickstarter and will offer customization and additional expansions.

Ace of Spies

A card game of stealth and sneakiness! Players act as spymasters, collecting sets of cards in order to complete missions. Only the greatest player will be declared The Ace Of Spies! By taking two cards at the start of each turn, you'll build up a selection of Agents, Tools, Intelligence and Locations that will allow you to hopefully finish more missions than everyone else. More missions mean more points - as long as they're complete! If they're left incomplete by the end of the game, they score negative points and pretty much ensure you're not going to win...

Four separate decks are needed to play the game. The Mission Deck cards state what combinations are needed in order to complete a mission. The more specific the requirements the more points the completed mission is worth - some can be very difficult to finish but will prove very lucrative, but there's always the risk they'll count against you.

The other decks represent three different cities - London, Paris and Berlin - and contain the Agents, Tools, Intelligence and Locations you'll need. Intervention cards can be used as instants and will allow you to turn the game in your favour (as long as you play them at the correct time. Should that all important card you require be lost in the discard piles, you may be able to retrieve it, but that'll come at a high cost.

Between two and five spymasters can attempt to become the Ace of Spies! May the most devious and sneaky win!

Samurai Sword

Game description from the publisher:

Samurai Sword is a new game based on the proven Bang! mechanisms and set in feudal Japan. In this game, the familiar features of Bang! are enhanced by more dynamic and fast-paced game play, and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also, weapons and attacks are fused into a single card.

Guillotine

The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting,' which is what makes the game interesting. After three days worth of chopping, the highest total carries the day.

Perfect Heist

"The Perfect Heist" is a cooperative/competitive board game based on the heist movie genre. It is designed to capture the excitement of pulling together a handpicked crew of professionals and loose cannons to pull off epic heists. To win, you must convince your friends — those gunmen, con men, getaway drivers, and grizzled vets who are "getting too old for this" — to join your crew and take on increasingly more difficult jobs ranging from boosting cars to nicking top secret documents and biological weapons.

But even as you need their expertise to chase the big scores and make a name for yourself, don't think for a second they're doing you any favors. They are trying to win, too. And they may double-cross you any chance they get to steal the loot for themselves and leave you for dead.

Ultimately, the player with the most notoriety wins. You accrue notoriety points from heists, by successfully completing hidden agendas, and more. But, you need to hustle for it. A clever player could win by only pulling off 2 jobs, so long as they hustled other players for a better cut of each job's notoriety. Likewise, a player could pull off 15 jobs and yet still lose if they made bad deals with other players.