Card Game

1955: The War of Espionage

Two players take on the role of Master Spies as they attempt to use their country's resources to sway the people of six countries into joining their faction.

The two players draw from a communal deck to build their hands in an attempt to create card combinations that will allow the shifting of allegiance in six different countries. Every card may be used offensively, defensively or for a special effect. Careful planning and maneuvering of their master spy pawn results in increased effectiveness of the cards or the ability to trigger an offensive action that catches the opponent off guard.

A game takes between 15 and 30 minutes for experienced players and between 30 and 45 minutes for inexperienced players. The game is marketed for ages 14 and up.

1955: The War of Espionage was released at GenCon 2011 by APE Games and Living Worlds Games.

Dixit: Journey

Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller.

If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.

Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same.

Similar to:

Dixit 3 – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game.

Integrates with:

Dixit
Dixit Quest
Dixit Odyssey

Africana

In Africana, players travel through Africa, taking part in expeditions and trying to be the first to reach various destinations. With the money they earn, they can buy adventure cards that earn them precious antiques. Africana features the "Book of Adventures" game system from Schacht's Valdora in which players can acquire cards that are laid out like books, with players "turning the pages" to find the adventure cards they most want.

The game board in Africana shows the continent divided in half at the equator, with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north, while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board.

Each player has one researcher token that will travel around the board, and on a turn a player takes one of three possible actions:

Draw two travel cards. (A player can have no more than five travel cards in hand at turn's end.)
Buy one or more adventure cards, for five coins each. A player can flip one page in the book for free, with each additional flip costing one coin. (A player can have no more than three adventure cards to be fulfilled at turn's end.)
Move the researcher by paying travel cards that match the color of the space being traveled to. Each player has a joker in hand, which will be retained at the end of each turn. If a player moves onto the start space of an expedition, he can mark that expedition card with a marker; if he reaches the destination for an expedition he's on, he receives the reward depicted and claims the card, while anyone else on the expedition receives nothing. A new expedition card is then revealed.

When a player reaches the destination shown on an adventure card, that player scores that card by placing it under his player mat. Some cards show helpers, which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use, but a player who employs many helps will lose points at the end of the game.

Once the expedition cards run out, the game ends and players score for the expeditions they completed, sets of identical and different adventure cards, money in hand, and a few other things. The player with the most points wins!

My Precious Presents

Be the first to collect 3 large silver presents! Whoever said it's better to give than to receive never played My Precious Presents! In this game it is ALWAYS better to receive. This gift exchange is anything but civilized. Mischief abounds as everyone races to collect the biggest presents. Remember to keep your eyes on your pile of presents or else you'll end up with none!

Play revolves around managing and protecting your presents while sabotaging other players efforts. There are 120 cards in the deck, so a good variety of actions, reactions and other game play is possible. You will have to pay close attention to other players' victory conditions as once they are met the game is over.

Quick easy game play attracts all level of gamers and non-gamers alike. The back stabbing and action/counter action should keep players constantly on their toes.

69 colourful foil wrapped presents create instant buzz from onlookers.

Money!

The object of this Reiner Knizia card game is to collect as many of one type of currency as possible. Players bid cards from their hands to exchange for 'lots' of cards, with the order being determined by whoever put out the highest valued cards. The cards themselves are renditions of currencies from around the world.