Roll / Spin and Move

Last Night on Earth: The Zombie Game

Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.

A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.

Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.

Hurry'Cup!

Drivers from all over Europe have arrived and are lined up on the starting line. Consisting of narrow and winding roads, the track is filled with dangers and promises a tricky race. As one of the fastest and fearless pilots in the race, you will try to pass the finish line before your opponents by being the quickest at spotting and grabbing the die which will allow you to move forward.

Hurry'Cup is a car racing game where 3 to 6 players face off on tracks that are always different from one game to the next; as decided by the players themselves. Reflexes, dexterity, and risk-taking are the key to stepping first on the podium. It is a tile game with pavement-burning ambiance. Made up of 36 modular tiles, the Hurry'Cup race track offers many game possibilities, making it a new game each time. Hurry'Cup is a game with simple rules and Fast and Furious Fun.

Passing The Bar

From the publisher's website:
"As law students and lawyers already know, students preparing for the bar exam must learn an extensive amount of tedious material from standardized lectures and practice questions that are repetitive and monotonous. Passing the Bar will allow students to learn the graduate material required to pass the national state monitored bar exam in an enjoyable setting, and is also fun for students and trained professionals to test their skills."

Shakespeare: The Bard Game

This is a game where each player is a play manager who must put on plays at various theaters. The game lasts the span of time agreed upon before the game starts by the other players. The object of the game is to collect acclaim points by putting on a play. To put on a play, you must buy a script from Shakespeare and collect the correct number of props, actors, and patrons for that script.

Everything has a price... You begin with 40 shillings. You must pay for each prop at five shillings each, an actor is five shillings, and a patron is requested without cost at a great house. You may gain a second patron or ten shillings at a great house by answering an easy question correctly. Each script must be bought from Shakespeare if he is not busy.

So, how do you make money in this game? This is the heart of the game.

1. You may recite a speech where your audience decides how much you gain (1-10 shillings) based on your performance.

2. You may show your knowledge by answering an easy, medium, and difficult question about Shakespeare and gain 10, 15, or 20 shillings. These questions can be multiple choice or true/false.

3. You can Busk. Busking is an impromptu performance where you gain five shillings and a fate card.

If you like Shakespeare, and you like boardgames, then this is the game for you!

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Bakong

In Bakong you experience a hunt for the most beautiful emeralds in the Cambodian primeval forest. You start from your base camp to reach a temple where you collect precious jewelry.
Players carry a rucksack with items for their survival and later on use it to return the jewelry. But the pathway through the jungle is insidious because routes are changing all the time and traps are laid out for you. The goal is to collect as many emeralds as possible and return them to your base camp.