Roll / Spin and Move

Inkognito

Game description from the publisher:

The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!

In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.

On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.

The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.

There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.

The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.

Open Season

This is a hunting game that consists of driving out to the hunting lodge, spending 5 days (laps around the lodge area) hunting, then driving back home. Aside from rolling dice to determine how far to move the game is played primarily with a big composite spinner, which determines the outcome of things like shooting game, luck at the horse track, and playing poker. Everyone starts with $300 and 5 credentials. Driving is mostly uneventful except for small financial transactions. Luck "in the field" is determined by flipping over situation cards when you land on situation space. Some cards have animals you can try to shoot at, others have bad luck type situations you need to over come by moving or playing a credential card. Each time a player circumnavigates the lodge (spends one day hunting) they receive a credential and have an opportunity to answer a hunting or safety related question for a cash bonus.

Hotel Tycoon

Hotel Tycoon, first published as Hotels, is a Monopoly-like game in which hotel tycoons try to buy and build the best hotels in the world and compete for guests. The game caters two to four players, ages eight and up. An average game lasts about 90 minutes.

Players try to buy and build the best hotels in this game, earning the most money or bankrupting their opponents. A successful hotel consists of three components: the land on which it's built, the hotel buildings, and the entrances by which guests arrive in the hotels. All three components need to be bought separately with in-game money. As in Monopoly, money is earned by players who end up on one of the entrances of your hotels, after their dice roll. The more luxurious the hotel, the more money a guest will earn you. Money you can use to build extensions to your existing hotels, buying new entrances or pay other players when you arrive at their hotels.

The game consists out of cardboard, three-dimensional hotel buildings, recreational grounds and entrance stairs that can be placed on the large game board.

Aggravation

Players move their four pieces around the board from Start to Home. Lucky die rollers can make use of the shortcut spaces to speed movement. However, players can not pass their own pieces and landing on any one else's piece sends the landed-on piece back to the Base where it must start again. First player to get all four pieces Home wins.

Trivial Pursuit: Master Edition

The new 2010 Master Edition is the successor of the Genus edition. It includes 3,000 all-new questions that will challenge even the savviest Trivial Pursuit player.

It comes with the well known game play of the old editions and with a electronic timer to keep up the pace.

The contained questions are up-to-date so it will be easier to play with people of the new generations.

The goal of the game is to collect wedges of each color by answering the questions and to answer the so called master question at the end of the game to be the MASTER.