pattern building

Sunny Day

In Sunny Day, players place tiles to complete as many pictures as possible. When the tile deck runs out, the game ends, then players collect the tiles used in completed pictures and the tiles in front of them, scoring points for each tile and for each completed picture. Points can be earned more efficiently by completing ice cream and sun pictures. Whoever has the most points at the end of the game wins.

Arraial

"Arraial" is the name given to traditional Portuguese summer celebrations during which people take to the streets eating, drinking, and having fun in the old neighborhoods that are bedecked with arches, colorful balloons, popular music, and the aroma of sweet basil.

In the game Arraial, players try to make their neighborhood traditional event the most popular by attracting visitors to their celebration. Grab the most beautiful decorations, hire the most inspired performers, serve the most traditional delicacies, take to the streets, and host the party of the year! Arraial is a fast-paced game in which players take turns spending action points to get the best tiles (decorations, artists...) and place them on their player boards to form the perfect match and attract visitors to their party. In the end, whoever attracts the most visitors in their neighborhood wins.

Miyabi

Elegant, graceful, and refined – that’s how you should design your Japanese garden! Careful planning and watchful eyes are needed as you tend your garden. Only by skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels can a player become the best garden designer of the season. Think you’ve got it figured out? Try one of the five included expansions!

—description from the publisher

Shahrazad

Shahrazad is a game for one player playing solitaire or for two players playing cooperatively.

In the game, the player starts with one hand card, then draws a second. From these two, they play a card to the tableau. Cards are played touching, in columns left or right but shifted halfway up or down. In the one-player game, a column is restricted to 4 cards, in the two player, the limit is 3 cards. Alternately, you may exchange a played card with a hand card. But next turn, after drawing, you must play down two cards so your hand is back down to one before drawing.

Once all the cards are played, cards are turned face-down if any card on its right is of a lower number. Then the player tries to find paths in the tableau from the far left to the far right side. Think of this as telling the story. Any cards that are not part of a valid path are also turned down.

Now you score for colour groups, and deduct points for face-down cards and gaps in the tableau. After keeping a column, shuffle the deck over and play a second round to get your final score and the King's opinion!

For two players, it's the same--with both players working a hand of two cards each. You cannot consult about which card to play, but after choosing, you may confer about placing. The final score this time reflects a test of your friendship.

Publisher's summary:
"You shall be rewarded if your tale amuses me."

The eccentric king issued the edict to all over the country. You are a bard who is willing to take up that challenge. You have to make up a tale by mixing stories in the world and enchant the king with the tale.

With 22 beautifully illustrated tarot cards with four background colours, this card game demands you make a succession of tough decisions. You will be excited to see how the storyline barely keeps consistency.

Basically, you play a card from two cards in your hand each turn. When you have played all cards, the first round ends and you score according to the card positions. With some of these cards remaining in play, the game proceeds to the second round in the same way. The total of two rounds is your final score.

Dust in the Wings

After a long hike through the woods, you finally find the perfect place to set up your camera — a lush meadow. A green sea of grass rolls gently in the wind, spotted with flowers opening up to morning dew and gentle sunlight, and flocks of butterflies hovering above in a slow, deliberate dance. Light flickers in the golden dust, as you take the first look through your lens and get ready to capture the most beautiful of sights in your photo!

Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!

At the beginning of the game, Butterflies are placed on each flower in the Meadow, a 5×5 grid on the main game board. During each turn, a player attempts to fulfill the requirements of various objectives in order to score victory points.

The board is manipulated Mancala style. The active player will choose a single Meadow space and pick up all Butterflies from that space. One by one, these Butterflies are dispersed. The first Butterfly is placed onto any one Meadow space adjacent to the space which the Butterflies were picked up from. The next Butterfly is placed onto any one Meadow space adjacent to that space, and so on.

The goal is to place the last Butterfly onto a Meadow space so that the space fulfills the requirement of a Gathering objective or Composition objective.

A Gathering objective is fulfilled by gathering a precise number and types of Butterflies onto a single space in the Meadow.

A Composition objective is fulfilled by having a group of spaces that collectively contain a number of Butterflies indicated on the cards. The group of spaces must also match a distinct shape and size depicted on the card.

Even if you managed to fulfill the requirements of multiple cards, only one card may be scored each turn.

At the end of the game, a player's score is calculated. Each Composition card is worth a number of points as indicated on the card. The values of various Scoring markers, which were collected when completing Gathering objectives, are also added to the final tally.

The player with the most points is the winner!

—description from the publisher