pattern building

Calico

Calico is a puzzly tile-laying game of quilts and cats.
In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

—description from the publisher

Catacombs Cubes

Set in the world of Catacombs, in Catacombs Cubes players draft various "Tetris-like" wooden shapes from the quarry to race to build structures from blueprints. These completed buildings are added to the growing town of Stormtryne. The player who successfully builds the most structures wins. The game features a novel "cube-building mechanism".

The game features:

Solo Mode included
Enough components to support four players with the base game
Features characters and places from the world of Catacombs
Plenty of theme (not an abstract title)
Different game modes (competitive vs passive)
Two resources drafting mechanics included in the box (dice vs tiles)

—description from the designer

Queenz: To bee or not to bee

Players are beekeepers, trying to bloom their fields in order to attract bees and to produce the most valuable honey of the country.

On your turn, you have 2 choices:
1) Taking new flower tokens from the garden and keeping them in your warehouse.

1 any or 2 of a kind or 3 different colors.

2) Blooming one field

Select 1 field from the pool (expanding your own field) and fill the field with flower tokens in your stock and your hive token.
Get 1 VP for each flower of this field.
Fill your personal track with the honey jar of corresponding color.

When a player blooms his 5th field, every players has one last turn. Then, each player will get some extra points for their hives:

Each Hive gives 1 VP for each bee present on the 8 spaces surrounding this Hive.
Player takes his VP for each of it’s Hive token.

The player who has the highest score wins.

—description from the publisher

Tekhenu: Obelisk of the Sun

Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt.

Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.

The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.

The game takes place over multiple rounds, following this pattern:

2 Rounds

 = 

1 Rotation

2 Rotations

 = 

1 Maat phase

2 Maat phases

 = 

1 Scoring

2 Scorings

 = 

1 Game

Each round, you draft dice and perform actions associated with the value of the die and the section from which the die was drafted. At the beginning of the game, each of the six sections contains three dice. However, as dice are drafted and eventually refilled, the different sections will contain a varying number of dice.

Dice come in five colors: white, yellow, black, brown, and gray. Depending on the color of the die and the position of the obelisk's shadow, each die is considered Pure, Tainted, or Forbidden. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.

When drafting a die, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft and how your chosen die will affect the overall balance when the Maat phase occurs. An imbalance in favor of Purity carries no negative outcome whereas a Tainted imbalance may result in the loss of victory points. A perfect balance between Pure and Tainted dice, however, results in a more favorable turn order.

After drafting one die and placing it on your player board (either on the Pure or Tainted side), you perform an action, the effect of which depends on the value of the die you selected.

Horus
Taking the Horus god action allows the building of statues, either in honor of one of the gods or for the people. Building a statue in honor of a god grants you benefits when other players perform actions associated with that god. Building a statue for the people grants favorable benefits during scoring.

Ra
When taking the Ra god action, you add a pillar to the Amun-Ra temple grid, scoring victory points and gaining resources and possibly powerful bonus actions.

Hathor
The Hathor god action results in the construction of buildings around the Amun-Ra temple complex, providing rich resources and considerable influence during scoring. This action also increases the current population.

Bastet
By taking the Bastet god action, a festival takes place, increasing the happiness of the people. However, the happiness marker can never overtake the population marker, making it necessary to strike a balance between different actions. Keeping your people happy unlocks powerful one-time benefits as well as bonus victory points during scoring and more options when taking the Thoth god action.

Thoth
The game includes three types of cards: blessings, technologies, and decrees. Taking the Thoth god action allows you to gain these cards, the type of which is determined by the happiness of your people. Also, the happier your people are, the greater the selection of cards available from which you can choose.

Osiris
Taking the Osiris god action allows you to construct workshops and quarries, each of which increases your production of one of the four resources: papyrus, bread, limestone, and granite. During scoring, you are rewarded for having the most workshops or quarries of each type.

Production
Instead of these six god actions, you can choose to produce, generating resources based on the color of the die (yellow = papyrus, brown = bread, white = limestone, and black = granite) and the current production value of that resource.

Scoring
During each scoring, you are rewarded victory points:

For having the most workshops or quarries of each type.
For buildings constructed near the Amun-Ra temple complex.
Based on the number of statues you have constructed.
Based on the happiness of your people.
For having constructed a large number of buildings (whether near the temple complex or as workshops or quarries).
For achieving maximum production.

However, you must also keep a healthy amount of resources around to sustain your population or else you suffer negative consequences. Additionally, after the second and final scoring, you can earn bonus victory points from various decrees you have collected during the game.