Horror

Lupus in Tabula

Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger.
Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf.
Can you survive the massacre? Can you solve the mystery of the full moon?

A game for large groups that is already a classic.
To win you need the intuition of a detective... or your best poker face!
The new edition includes:

Deluxe oversized cards featuring original characters
Updated high quality game components
Special Ghost rules that allow everyone to play until the mystery is solved
A new 8-player moderator-free variant
And, of course... The Werehamster!

Lupus takes inspiration from Werewolf, introducing several new and original rules, including the possibility to play a third faction other than werewolves and villagers. The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium. Players are not eliminated during the game, but keep playing as 'ghosts'.

Arkham Horror: The Card Game

Description from the publisher:

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

Horrors in the Night RPG

The darkness lives, the darkness breathes....

In the dark of night, creatures emerge from the darkest corners to hunt you and feed on your screams. Welcome to the world that is not as you know it and to the Horrors in the Night!

Welcome to the new horror rule set by Solace Games! I first started playing the d6 system when West End Games first published their ever famous space setting going on thirty years ago and fell in love with it. Since the rules are open content now I decided to use them in my first horror game. I wanted to maintain the integrity of the rules so the basic rules from the d6 system are unchanged and used as they were originally printed but there is more added.

A new way of creating characters is introduced where you first pick your background, then education, your profession and finally any finishing bonuses. There are also a handful of new Advantages to pick from.

The spell and psionic section is much expanded using converted spells and psionics from the d20 system.

As well a detailed sanity system, after all what would a horror setting be without the chance of losing your mind?

A handful of mosters are in the back of the book as well to get you started until I can publish a horror bestiary for everyone to enjoy.

Last Friday

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed.

The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.

Pandemic: Reign of Cthulhu

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.

In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.

Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet...