Horror

So Long, My World

Humanity is dying, and there's no escaping it. Only a few hours remain before human existence wanes forever.

The cause is still unknown, and no matter how you struggle, your life will soon come to an end. With only few hours until your departure, what are you going to do? A whirlwind of emotions rushes through you, and a glimpse of self-awareness blossoms. Will you be able to discover who you really are before The End?

So Long, My World is a psychologial horror card game for 1-5 players, with a unique art style and immersive, emotive theme. It is the first board game that asks the players to think about their own death and its implications through a dreamlike, procedural narrative.

So Long, My World is the first board game that brings philosophy to the table. In particular, it is based on existentialism, structuralism and psychoanalysis.  

In Solo Mode, the player must fight against the cognitive disruption that is affecting every human being, trying to unlock Vision cards (memories and thoughts of people and places you may visit before the End) and prevent them from disappearing forever. Each turn, a previously unlocked Vision may become locked again. Each scenario has a specific setup with different sets of cards, conditions, and different endings. The more endings you achieve, the more Words (archetypical signifiers of human consciousness) you will discover, unlocking new powers and scenarios.

In multiplayer, you choose amongst Vision cards in order to gather Feelings (in the form of tokens) and use them to discover your true self by playing Remnant cards from your hand. Remnant Cards can change a person's heart or alter the perception of time, so use them wisely to hinder, or even help your opponents.

Is morality universal or a mere construct?
If nobody can remember of you, has life a purpose?
If soul has its place inside of my body, does it means that the soul is a physical being?

These are only a few of the many questions the players will face.

Arkham Horror: Final Hour

You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.

Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical, but if you don’t succeed, this will indeed be the final hour for Arkham...and the world.

—description from the publisher

Horrified

The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends!

In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.

—description from the publisher

Abomination: The Heir of Frankenstein

It's been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein's research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley's classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you'll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a "spark of being". Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy, becoming his heir, for good or ill...

—description from the publisher

Gloom: Unquiet Dead

Publisher Blurb:

The Game of Inauspicious Incidents and Grave Consequences! In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths.

Unquiet Dead also introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?

STORIES: These cards give your families even more to fight over. Whoever claims a story gains a special benefit ... but how long can you keep it?

UNDEAD: There are seven special Modifiers that allow a Character to become a supernatural creature -- a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game.

TIMING SYMBOLS: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive ... or Undead.