Horror

Gloom: Unfortunate Expeditions

The Gloom: Unfortunate Expeditions expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.

Unfortunate Expeditions introduces expeditions into the game. Only one expedition can be in play at a time. An expedition's rules affect all players as long as it remains in play. When you play a modifier of untimely death that has an expedition symbol, resolved the immediate effects of the card, then replace the current expedition with the one shown on the card. Some cards also have special effects that occur if an active expedition is already in play when the card is played.

Gloom: Unwelcome Guests

The Gloom: Unwelcome Guests expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to “get away from the heat,” he wasn’t expecting quite so much rain!

Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.

Also inside are five Unwelcome Guest cards. Deal one or more face up to the table’s center at the start of the game. Guests “follow” the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its “trigger” cards is played. All its Modifiers are moved with it, and it’s considered a member of that family until it moves again. This may delay the game’s end if a final play draws a Guest to the near-winner’s family.

One Night Ultimate Super Villains

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late...

In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same.

One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos.

The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

Shadows of Brimstone: Forbidden Fortress

Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own, as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible, in every way!

Players take on the role of courageous Heroes, fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior, using your mastery of the Katana and your bushido code of honor to defeat your foes in combat, the nimble and deadly ninja Assassin, using stealth and speed as weapons, the Traveling Monk, a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found, and the powerful and mystic Sorceress, who wields Elemental Magik to crush her enemies

Set in Feudal Japan, the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons, Ghosts, and Monsters inspired by Japanese myth and legend. The massive Oni, red beast-like ogres wielding giant clubs, stalk the halls, while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave, and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago, a ghostly, demonic woman, held aloft by the twisting strands of her animated hair, which is also used to entangle and slash at the Heroes with its vicious barbs, and the towering Living Statue, possessed by Darkness to break away from its posts, wreaking havoc and smashing the castle it was once built to protect!

Game Features

Includes 27 multi piece hard plastic, 32mm scale game miniatures for the Heroes and Enemies.
Immersive adventures and story driven gameplay, using the Shadows of Brimstone™ Game Engine.
Fully Cooperative, with all of the players working together against the game itself
Dynamically generated adventures, 12 different Missions, and 4 unique Heroes with many options for customization, the game is designed for massive replayability.
Built-in Campaign system for keeping your Hero characters from game to game, finding new items on your adventures and gaining new skills and abilities as you go up in level.
Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure, having a mini-adventure in town.
Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature.
Over 250 game cards, a full set of beautifully illustrated, double-sided Map Tiles, a host of dice and counters, and all of the large Hero and Enemy record sheets needed to play
Includes a CD Soundtrack of original Music, created to set the mood while playing.

Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible, in every way! For new players, Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone, and for veteran players, it adds a ton of new content, including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West, or having a mixed party of Heroes, drawn from both worlds, the possibilities are endless!

One Week Ultimate Werewolf

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place.

As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught!

One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.