Grid Movement

Clue

The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.

Earth Reborn

After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster.

12 highly detailed miniatures represent the two factions which are:

NORAD: military in thinking and origins. Scientists, engineers, add to their strength.

SALEMITES: occultists working with cadavers, bringing the dead to life.

Soon after emerging, these two factions meet - and it is determined that they cannot live together in peace.

Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, and escort through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial. There are core rules to start the game, and each chapter offers 1-3 new rules along with a scenario that uses these new rules.

The game also contains the innovative S.A.G.S. (Scenario Auto Generating System), where 2-4 players can make their own maps and mission objectives for near infinite replayability!

Other features include:

A Tetris-like board construction using polyomino floor tiles.
An order tiles system to give commands to your miniatures.
Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during another player's turn.
The I.P.S. (Iconographic Phrasing System) that allows almost any effect to occur with icons, totally language independent.
Colored base arcs on miniatures to simplify Line of Sight, shooting, and close combat. It also multiplies characters’ variations and possibilities.
The Search rule, giving a visceral feeling to searching in rooms to find equipment.
A Mission Points track that also serves as a Morale Points track.
Radio Scrambling to mess with your opponents' orders.

Dungeons & Dragons: Wrath of Ashardalon Board Game

From Wizards of the Coast website:

A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.

A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!

Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.

Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.

Shootin' Ladders: Frag Fest

Another 'Good Game Gone Bad' from Smirk and Dagger Games. This builds upon the same type of cookie carnage in "Run for your Life, Candyman!" but is totally amped up in a whole NEW game that parodies Chutes and ladders with delicious mayhem.

From the box:

The gingerbread men have left the confines of their sugar-frosted land and let their rage spill over into yet another family favorite board game, where total carnage has its ‘ups and downs’. The board’s original slides and ladders once helped teach kids about morality. But in "SHOOTIN’ LADDERS: Frag Fest", you’ll more likely learn a lesson in ‘mortality’ and that everyone gets their just desserts.

So sling your M&M16, load your Dessert Eagle and get ready to blast the other cookies to bits as you climb and slide your way to victory!

Includes 7 ACTION-PACKED SCENARIOS
with Team Play & Free-For-All Modes:
The Quick and the Crumbed • Candyman Flag Capture • Trophy Room
Head Hunter • Crumble Zone • The Guns of Tobleronne • The Dirty Half Dozen

Abalone

This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased.