Grid Movement

Scoville: 2nd Edition

New addition to the classics line from Trick or Treat Studios. An updated printing of a modern classic! 1 to 6 players will plant peppers, harvest them, cross-breed them, sell them, and make delicious chili to score points!

This edition includes colorblind-friendly plastic peppers, new art, and a new solo mode!

—description from the publisher

NOTE: This edition also includes The Labs Expansion.

Warhammer 40,000: Heroes of Black Reach

The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!

On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizing this sector of the galaxy! In Warhammer 40,000: Heroes of Black Reach, you need to help the Ultramarines in their merciless fight against the Warlord Zanzag and relive the grim adventures of Captain Cato Sicarius and Sergeant Scout Marines Torias Telion!

Dice Tower Seal of Excellence

Contents
1 Rules booklet
1 Campaign booklet with 8 scenarios
6 double-sided Terrain Boards
Terrain elements

Ultramarine units
Sergeant Telion
Company Chaplain Brother Orad and his options
Librarian Brother Servius and his Psychic Powers
Brother Milius (Techmarine)
1 Tactical Squad (Vorolanus) with its Rhino and options
1 Scout Squad (Elias) with its Land Speeder Storm and options
1 Predator Tank
1 Razorback Tank
1 Landraider Redeemer
1 Dreadnought (Brother Agnathio)
1 Storm Talon Gunship
Order Tokens, Ultramarines 50-card deck, Wargear and Upgrade Options, Command Options, Vehicle Equipment and Customisations

Ork units
Goff Warboss Uzdrakh
Snake Bites Weirdboy Gorkargk and Psychic Powers
Evil Sunz Big Mek, Malagrah
Evil Sunz Mek Grugnoz and his Grot Oilers
Evil Sunz Tankbustas
Flying Rampage: Goff Stormboyz with their Boyz, Boss Mob and options
The Green Raiders: Goff Boyz Mob, with their Trukk, Shootas, Sluggas, Rokkit Launcha, Big Shoota and Options
1 Goff Deff Dread
1 Goff Battlewagon
1 Trukk
1 Warbuggy
1 Mek Gunz
2 Killa Kans
Order tokens, Orks 50-card deck, Wargear and Upgrade Options, Command Options, Vehicle Equipment and Customisations

Clue: Giant Edition

One mystery . . . 6 suspects. It’s the classic game of Clue with a giant twist! Can you figure out who’s responsible for hijinks in the mansion? Nine mysterious rooms are laid out in a circle, each holding dark secrets inside to discover. Spin the spinner and move to a room by standing beside the room’s large vinyl mat. Inside, you can pick up 2 Evidence Cards – but you can keep only one. Or you might spin and take possession of another big piece of evidence: one of 6 large, foam Tools. Your goal: Move from room to room, collecting matching colored Suspect, Room, and Tool cards, along with the matching foam Tool, and you’ll solve the case! Was it Professor Plum with the Rubber Mallet in the Library? Or Mr. Green with the Trumpet in the Billiard Room? No case is too small to solve with Clue: GIANT Edition!

—description from the publisher

Santorini: Pantheon Edition

NOTE: Pantheon Edition includes all material from the Golden Fleece expansion, as well as every promo card and many new cards. A lot of cards are revamped, reworked and rebalanced.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move - Move one of your builders onto an unoccupied neighboring space that is a similar level, up one level, or down any number of levels.

2. Build - Construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game - If one of your builders moves from a lower level to the third level, you win. Or, if your opponent cannot move, you win.

Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with many thematic god and hero powers that fundamentally change the way the game is played.

Sir Ocelot's Cave

Sir Ocelot and Professor Penguin are exploring a newly discovered cave system and competing for precious gemstones found inside. To locate and collect gemstones, players use tools — compasses, lamps, and pickaxes — and their trusty companion's good instincts. Gemstones, geodes, celestites — the deeper the rivals go into the cave, the more valuable the treasures to be found!

To set up Sir Ocelot's Cave, place the amethyst tokens for each of the three cave levels into their appropriate bag, then randomly place the level 1, 2, and 3 cave tokens on the empty spaces in the appropriate levels. Each player starts with a companion and a set of fifteen double-sided tool tokens that have different tools on opposite sides.

Each turn, place one of your tokens — either tool or companion — on the game board. After placing a tool or your companion, check to see whether any cave token is "seen" on three different sides by all three tool types. If so, you claim that token by removing it from the board. If you collect a geode or a complete set of celestites, you draw a random amethyst tile from the bag matching the appropriate level. Each amethyst has a fixed value or scores based on the cave tokens you collect or the cave tokens left behind.

Once both players have taken sixteen turns and placed all of their tokens, the game ends, and whoever has the more valuable collection of gemstones wins.