Grid Movement

Tash-Kalar: Arena of Legends

Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.

The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.

Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc.

In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score.

The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.

Quantum

Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation.

In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.

Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.

You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.

With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.

Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6.

Ninja Versus Ninja

From the publisher:

A Stealthy Game of Swords and Rewards

Your Ninjas must defend the honor of their dōjō against a rival dōjō. Victory hinges on eliminating Ninjas and skillfully venturing into the opponent’s dōjō. But how far do your Ninjas dare to go...and will they return? Every move is critical as you position your Ninjas for defense and ready them for their mission!

Prove yourself to be a worthy master with Ninja versus Ninja!

Re-release of:

Foray!

Mr. Jack in New York

Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities - gaslights and manholes are represented by pawns which can be moved.

The game takes place in Manhattan, and surrounding water is very important for escape of Mr. Jack.

Characters will have new powers and there will be also a police spy, who will be able to get valuable information.

This version of the game is more strategic and complex so it is suitable for more advanced players.

London - 19 November 1888

As part of the investigation into the "Jack the Ripper" affair, Francis J. Tumblety, a quack doctor, is arrested and freed on bail. He immediately flees to the United States.

New York - Manhattan Island - January 1889

Alerted by London, the New York police are on the lookout for Tumblety. Certain witnesses confirm his presence in Manhattan and crimes are committed with a modus operandi similar to those in London.

The police call upon some of the city’s most eminent citizens to help them with their investigation.

Is Tumblety really Jack?

If not, who is he pretending to be? These are the stakes in "Mr Jack in New York".

Publisher Blurb:

Suspected of being the terrible Ripper, Francis J. Tumblety, the self-proclaimed doctor, is arrested by the London police service. He then escapes to New-York, where witnesses see him. The local police will not be deceived, as rumors suggest that he is in Manhattan, where the crimes appear strangely like they did in London. The police take no chance and ask the most eminent people of the city to help them in the chase of The Ripper. You will need to Investigate whether Francis J. Tumblety the real Mr. Jack, or if it is someone else.
Mr. Jack in New-York is a complete game all on its own, however it is recommend for a beginner to play Mr. Jack first. The new version is more complex and requires more strategy.

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies

Mr. Jack Extension

A contest got the designers of Mr. Jack 137 ideas for new characters. Out of those 137 two were chosen:

Steve McKeogh's “Spring-Heeled Man” who can jump over other people or obstacles
Arnaud Fillon's “Abberline”, an inspector

The expansion contains these 2 new characters and 3 others designed by Bruno Cathala and Ludovic Maublanc:

John Pizer, a butcher who frightens everyone
Joseph Lane, an anarchist who builds barricades
Madame, who can move fast, but won't enter the sewers

Furthermore, the expansion contains rules for a new way to set up the game.

Released: Essen 2007.

Expands:

Mr. Jack

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies