Children's Game

Diamonsters

In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out. The winner of each round adds his winning card — plus the face-up card — to his collection of cards won. The first player to collect three cards of the same value or five diamonds wins the game.

Piratissimo

Set the sails and weigh the anchor! Several pirate ships cruise the seas, on the lookout for precious hidden treasure. It´s a matter of honor to discover it, load it on board, and to be the first to bring it into the harbor – despite competition from the other pirates, tornadoes and the seal of fate. The pirates are none too friendly: they steal, plunder, and sink ships wherever they can. But too much greed can put their pirate treasure at stake. An absolutely merciless game for the whole family. Board, or be boarded. Contents: 1 game board (17.3 x 17.3 inches/ 44 x 44 cm), 4 ships, 1 dice, 64 treasure pieces, 1 tornado piece, 1 wind wheel, 1 small basket, 1 instructions (from the Selecta homepage)

Hide the Kids!

A "Hide-and-Seek" game for 2 to 6 players.
One player acts as wolf, and gives the other players 5 seconds time to hide their goat in one of seven furniture pieces. The Wolf then can look at 2 pieces and capture all the goats that are present there. The undiscovered goats get points.

Awards

2009 Golden_Ace, French Childrens' Game of the Year

Marbles

Marbles Vintage Game Edition for GREAT old - fashioned fun! SAVE BIG! If you know your steelie from your aggies, you know that the game of Marbles is a kids' blast from the past. But it's here now, complete in this Set! Here's the score: 20 colorful glass marbles, including larger "shooters"; Wooden scoring bridge for various games. Instruction book describes several variations; 14 x 14" "knuckledown" cloth playing surface; Solid wood shooter, helpful for younger kids; Wooden die; Cloth marbles bag; Sturdy canvas zippered bag to hold it all and make it portable. Set weighs 14 ozs. For ages 8 and up.; Your shot... order now!

Goblins Drool, Fairies Rule!

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...

Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.