Children's Game

Go Teddy Go!

From the Ravensburger Catalog:

The bears love to play hide and seek! Roll the colored die, move along the path, and hide your three bears first to win. A sliding panel reveals caves for the bears to disappear into as their laughter sounds from a hidden voice chip!

Involves color recognition, association, simple strategy.

Ages 4 and up.

Stomple

This is a strategic marble stomping game.
Outwit your opponents by stomping their marbles before they stomp yours!
Outmaneuver by leaving their "stomper" trapped with no escape. OUTSTOMP the competition and you win!
Each player has a "stomper" piece with a marble of a different color attached to the top. On a player's turn, he or she may stomp any marble (by putting it on top of it, knocking it underneath the board), not in the outside ring. On the following turn, the player can stomp any adjacent marbles of the same color, or stomp a marble matching the color of his/her "stomper" piece.

Guess Who?

The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions.

Pirates on the High Seas

Description of the game from Ravensburger (Translated by W. Eric Martin):

The action game with lots of navigation, working cannons, and a gigantic cloth game mat! Are you ready to take to the high seas as courageous pirates fighting against one another? Then hoist the sails, raise the anchors, and take off to adventure! Who will best steer his ship with skill over the seas? Who will aim, shoot and score with flair? And who at the end will with a little luck bring the most valuable treasures back to the harbor? In this game, you can show who's the real king of the sea.

Contents

1 gameboard (1m x 1.6m)
2 pirate ships (each with 1 figurehead, 1 steering wheel, 1 front mast with sail and mast basket, 1 main mast with 2 sails, 1 pirate flag, 1 lantern, and 1 rear trapdoor)
3 cannons
3 cannonballs (= arrows)
4 treasure trunks
1 tower with 1 tower flag and 2 doors
1 dial with spinner
2 provision sacks
2 rum barrels
18 record cards
10 order cards
6 gold coins (3 ea. of sea serpents and sharks)
1 construction instructions
1 game instructions

Note: This game is available by request only and requires having a membership and one of the back rooms reserved to play.
See game associate for details.

Nacht der Magier

The basic premise is simple: the board, resting on a platform, is full of wooden discs and trees and other bits. There's a ring of light in the middle, covered by a cardboard disc and a blazing fire. Cauldrons circle that disc. The goal is to get one's own cauldron to the ring of light by pushing the bits on the board.

You start pushing from the side of the board and push in one continuous movement until you hear a clack; something has fallen off the board. Your turn ends there. Next player is up, and this continues until someone's cauldron is in the ring of light.

The gimmick: the game is played in pitch black. When played in the dark, the fire, cauldrons, wizards (used to push the pieces) and the ring of light all glow, while the trees and discs turn invisible. The game can also be played in the light of the day, but it loses a lot of its charm.

Ages 6 and up.