Children's Game

Pizza Party (DICEcapades)

In the dice-rolling game Pizza Party, each of the two players rolls five dice over and over again at the same time, trying to match their dice to the toppings on the pizza slice card they drew. As soon as dice match, you can place them on the appropriate toppings on the card, and as soon as all the ingredients are supplied, you grab another card and start rolling once again. Whoever first creates an entire pizza pie of six slices wins!

Micro Monsters

Four armies of alien micro-monstrosities clash in a challenge to the last jump!

In Micro Monsters, four races of horribly cute aliens – Autogators, Bigbears, Finbacks, and Turboturtles – face off, with each race wanting to close the rival monsters' dimensional gates. Using dexterity-based game play similar to that in MicroMutants and X-Bugs – and more commonly seen in Tiddly Winks – players in Micro Monsters "shoot" their monster tokens across the playing area by pressing on one edge of them with a "monster shooter" to send them flying. Land on an opponent, even with the tiniest bit of your monster, and you capture that opponent's token, removing it from play. Land on an opponent's gate, on the other hand, and you remove one of that opponent's energy tokens; take an opponent's final token and she must flip her gate to the damaged side. Land on a damaged gate, and that opponent is out of the game!

At the start of a player's turn, that player first rolls a die. If he rolls a monster, he takes his normal turn; if he rolls his race's special symbol, he uses his special alien power:

Autogators move two separate monsters on the same turn.
Bigbears move one monster, then place a trap on an opponent's monster to immobilize it until the next Bigbears turn.
Finbacks move the same monster twice on the same turn.
Turboturtles move one monster, then place a shield on it that prevents it from being captured until that player's next turn.

The last player to have an open gate – whether damaged or not – wins!

Apprentice

The players interpret the role of witches involved in battle to become 'Queen of Witches'.

Every player has at his/her disposal a chest full of mice. Mice yes! In the game the mouse represents the 'magical power' of the witches. Each player starts each game with ten mice. During the game mice will be killed by spells and the winner will be the only player having at least one mouse left in his/her chest!

Battleship

Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.

Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins.

The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players gets fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).

In 2008, Hasbro "reinvented" the game into Battleship (Revised).

Some history of the published versions of the game:
1931: Starex Novelty Co. of NY publishes Salvo.
1933: The Strathmore Co. publishes Combat, The Battleship Game.
1943: Milton Bradley publishes the pad-and-pencil game Broadsides, The Game of Naval Strategy.
1943: Also published in 1943 Sink it by the L R Gebert Co. for distribution by G. Krueger Brewing Co.
1940's: Maurice L. Freedman Co. of RI publishes Warfare Naval Combat.
1961: Ideal publishes Salvo.

Other titles over the years have included Swiss Navy, Sunk (Parker Bros.), Convoy (Transogram), Wings (Strategy Games Co. of California), and Naval Battle (3M Paper and Pencil Version) .

Bling Bling Gemstone

Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman, but now players have more to aim for when they're swinging the axe.

To set up the game, players create a pillar of discs, with each disc having four colored plastic "gem" pieces slid into notches on its side. On a player's turn, the player takes two swings at the disc tower with a plastic axe. If any gems or discs fall from the tower, the player must keep them. Red gems are worth 3 points, pink gems 2, and transparent gems 1, while the center disc is worth -10 points.

When no discs remain in the tower, the game ends and the player with the most points wins!