Card Game

Leaders of Euphoria: Choose a Better Oppressor

As the city of Euphoria was being established, the struggle for political dominance raged on between the Euphorians and Subterrans. The Icarites had not yet descended upon the city and the Wastelanders were still deciding whether they wanted any part of it.

Since it has become clear that the two factions cannot share control, it is time for you to pick a side. Choose your faction, find your allies, banish those who oppose you, and ensure your place at the top of the dystopian society to follow. Now it's your change to Choose a Better Oppressor!

Leaders of Euphoria: Choose a Better Oppressor is a social deduction game in the style of Good Cop Bad Cop, but set in the world of Euphoria. It takes place earlier in the timeline than Euphoria, when the city was young and foolish. Players will have 3 cards in front of them that determine whether they are on the Euphorian or Subterran team that will be investigated throughout the game to figure out who's on their team and who's not.

Instead of the equipment cards from Good Cop Bad Cop, players now use and give artifacts from the Old World in a new Artifact Phase or as a standard action. In Leaders of Euphoria, you can use your turn to Hide one of your Recruit cards, which is important because, unlike Good Cop Bad Cop, you may not use important actions without having a hidden recruit to expose. Also, there is no player elimination like there was in GCBC, as players who are banished from the city become Wastelanders and have a new victory condition.

Dresden Files Cooperative Card Game

In The Dresden Files Cooperative Card Game, players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario: What if Harry was on the scene with allies who weren't there in the original story? Play Harry, Murphy, Susan, Michael, and the Alphas in the first five novels, or take on "Side Jobs" in a random scenario generator based on the short story collection of the same name.

Play your hand, clear the board, and beat the odds in the final showdown at the end of the book. Use teamwork, strategy, and a wee bit of luck to win the day.

The game has plenty of in-jokes and references for Dresden fans (like the unreliable range of the Blue Beetle), but it’s accessible to people who haven’t read the books.

This is a tightly tuned, strategic, cooperative game that feels intense, vital, and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session, gameplay is fast-paced and down to the wire. In this game, players take on the role of Harry Dresden and his allies, investigating cases and taking on foes from the books. To accomplish this, you'll share a common pool of action points (called Fate points), and each player must choose between taking an action or generating Fate points each turn. Solve more cases than there are foes left standing to win!

In short, each player plays a character from the novels (one of them is always Harry), taking on a shuffled scenario deck based on one of the books in the series. Using a combination of cards, dice, and teamwork, players attack foes, investigate cases, take advantages, and overcome obstacles to make sure they have the best possible odds for a win in the final showdown at the end of the book! Like any good cooperative game, it's hard to win (no fun if there's no challenge!), but always rewarding to play, and scales smoothly from one to five players.

Felix: The Cat in the Sack

Who does not know the colloquial expression "Buying the cat in the sack" ("Buying a pig in a poke")? In this game you can experience the meaning of this expression yourself. A group of cats wants new owners, but these lucky people do not know if they get some sweet pussycats or one or more mean old cats. Sometimes only a dog is helpful, who chases the unwanted cats away. But then too many dogs are worse, too, because they only think about chasing themselves away. A clever auction game with many interesting decisions.

Idea of the game: With their mice, the players attempt to grab the famous cat in the sack. In the sack, there are both good and bad cats. Each player can also put a dog or rabbit into the sack instead of a cat, allowing players to bluff one another. At game end, all positive cats and mice count plus points, but negative cats count minus points.

Me Booty!

A ship full of scallywags and a hold full of loot... it’s time to divvy up the booty. Keep an eye on the crew though, because everyone knows pirates be cheaters! Try to keep the best loot for yourself while giving the worst to your mates! Once all pirates have five treasures, the pirate with the most valuable loot wins.

Me Booty! is a card game for 3 to 6 scallywags. On your turn you must decide to take treasure for yourself, give it to another pirate, or use some sneaky back-stabbing to sabotage your mates.

Funny Friends

Each player plays a character who starts the game as a teenager and then must choose the cards that will make his life take shape. He can repeat a school year and get new friends, start smoking, take part in a Bible discussion group and have his first sexual intercourse during Oktoberfest – all very realistic. Every event in the life of a character has some effect on his main characteristics - tobacco addiction, alcohol addiction, drug addiction, wealth, health, sadness, spirituality and wisdom. Excess comes at a price, though, and when a characteristic gets too high, it cancels another one – if you smoke too much, you get thin; if you get too fat, you must stop drinking; if you drink too much you lose your wisdom, and so on – once more, very realistic. During game, you can get friends, and often more, with other player’s characters. This is an important feature in the game, since what happens to you usually affects, in good or bad, your friends, and this is one of the main interaction aspects of the game.

Description from Bruno Faidutti's ideal game library.