Card Game

Unstable Unicorns

Description from the publisher:

Build a Unicorn Army. Betray your friends. Unicorns are your friends now.

Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!

From the back of the box:

Learn how unstable your friendships really are.

You start with a Baby Unicorn in your Stable. SO CUTE!

But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.

Contents: 135 cards and rule book

Your Friend Is Sad

A Colourful game collaboration between Jason Anarchy Games and Shen Comix.

Your Friend is Sad is a hand management and card matching game where you are trying to cheer up a sad friend.

Draw cards from the Brain Deck to collect and match "Feelings" and "Brain Goops" to the icons on any "Active Fun Cards" currently on the board for "Cheer Points"

At the end of your turn can also trade in an unwanted Feelings cards to draw a Life Card from the Life Deck, which may or may not be beneficial.

First to get 11 Cheer Up Points has succesfully cheered up their friend and gets to flip the sad token to happy and is the winner.

Inis

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:

Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans.
Land: Have your clans present in at least six different territories.
Religion: Have your clans present in territories that collectively contain at least six sanctuaries.

Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island.

At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions.

Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom.

While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.

Blaze

In Blaze, players try to get rid of their cards, but have to achieve this in an extremely clever and very unusual way. The player whose turn it is plays together with the second next player, which leads to constantly changing alliances. In the end, the player who collects the most feathers wins.

Blaze is designed for at least three players and based on the classic Russian public domain game Durak.

To stay true to the game's origins, Russian artist Nadezhda Mikryukova has illustrated the legendary firebirds and the decorative card frames of Blaze in a classic illustration style.

Drinking Quest: Old Habits

A great stand-alone game or the followup to DQ: Liquor Before Honor
A throwback to the golden age of 80’s RPGs!

Quest 1: Slime Time

In this quest the heroes will fight oozing monsters, find sticky treasure chests, avoid slimy salesmen and maybe have a slippery sexual encounter or two.

Quest 2: OktoberQuest

This quest pokes fun at heritage beer festivals.

Quest 3: Whiskey & Wights

You’ll fight the alcoholic undead! You’ll loot corpses, fight a wrecked reaper, drink a 10,000 year old Scotch and even stop to make bacon in your underwear!

Quest 4; Crafbor’s Keep

This quests see the adventuring party visit a CRAFT CIDER BREWERY run by a sadistic tyrant who really loves cider.

Bonus Quest: High Fantasy

After years of players asking Jason to make a “Weed Quest
the best that’s going to happen is this quest where the heroes walk through an Alice in Wonderland type forest with hallucinogenic effects.

Bonus Quest: Sober Up PSAs

This quest features 12 ways to sober up in Public Service Announcement style. Add this quest onto the end of the game if you want to drink some water.

—description from the publisher