Card Game

Alibi: The Prophecy of Marduk's Temple

This is the demo game - not in a full box, just 37 cards.

Alibi is a murder mystery game inspired by dinner parties with a crime theme, designed for players aged 14 and above.
All five players are suspects, and through clues and discussions, they must reconstruct the events while concealing or revealing the secrets of the story.
In Alibi, it is important to carefully follow the order of card decks. If there are six (or more) players, the Detective (or investigation team) comes into play. With only four players, one innocent suspect deck will be removed from the game.
No one knows who the killer is — not even the guilty party — until the final phase of the game, which begins with the Revelation when each player learns their guilt or innocence from their own deck of cards. At this point, all players provide their reconstruction of the events before the voting. Will the killer manage to direct the suspicions of other players towards an innocent person to win the game?

For the Queen

The land you live in has been at war for as long as any of you have been alive.
The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power.
The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.
She chose you because she knows that you love her.

For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.

—description from the publisher

This game also has an entry on RPGGeek: For the Queen

Flowers: A Mandala Game

In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own!

To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks — 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow — then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors.

On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards.

After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala.

Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins.

Secret Hitler

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

Isle of Night

You've heard tales of a mysterious island filled with treasures and wonders, but it appears only at night. With your loyal hound at your side, you row at dusk toward the island, eager to uncover its secrets and confront its dangers.

In Isle of Night, two to five players explore an island represented by a deck of cards. On your turn, draw cards from the deck and choose one type of card to keep. Any unclaimed cards remain from turn to turn, creating a growing pool of choices and a greater sense of tension. Some cards allow you to manipulate the point value of different types of cards, encouraging strategic shifts in play and exciting, memorable moments.

Isle of Night can fit in your jacket pocket and takes around 20 minutes to play.

—description from the publisher