Card Game

Council of Verona

The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.

In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!

We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!

Cloud 9

Cloud 9 - The Daring Game of Ups and Downs

Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher?

Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over.

Sherlock Deluxe

Sherlock Deluxe

The Card Game Where Memory and Deduction are “Elementary”!

Winner of over 6 awards, including the Parent's Choice Gold award, The National Parenting Center's Seal of Approval, Creative Child Magazine's Preferred Choice Award and more, the Sherlock card game now has a new look in the Sherlock Deluxe edition!

The new and elegant book-shaped box attractively houses the popular game, and as a special addition, includes an intricately sculpted Sherlock pawn and 11 extra clue cards!

As Sherlock goes around and searches the clues, every player tries to remember each of the eight objects hidden in a facedown circle of cards. Then, Sherlock travels from one card to another. Each time Sherlock stops at a facedown card, the player has to remember which object is on that card. Sherlock continues to move, as long as the player guesses correctly.

If Sherlock travels to a face-up card, then the player gets to keep that card. The first player to collect six cards wins!

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For 2 to 5 Players
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Ages 5 to Adult
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15 Minute Playing Time

Contents: 60 Clue Cards, 1 Sherlock Pawn and Instructions in English, Spanish & French

Re-implements:

Sherlock

Unspeakable Words

Decode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad!

Cthulhu Mythos themed.

Awards:

Games Magazine's 2007 Word Game of the Year.

Lascaux

Lascaux is a game about the French caves containing animal paintings; discovered in 1940 by four teenagers.

This auction game is based on the bidding mechanism of Michael Schacht's Mogul also implemented in No Thanks!

The deck consists of 54 cards each representing one of six animals and a combination of two colors. At the beginning of a round, cards are turned face up until all six colors are showing or seven cards are face up. All players secretly decide which color cards they hope to win at the end of the round. On their turn, players bid by placing a stone on the table. If a player passes, he picks up all the stones currently on the table and places his token on top of the token pile. The last player remaining grabs all the cards of the color he had chosen earlier in the round. The second to last player, whose token now sits at the top of the token pile, then picks up all the cards of his chosen color if any cards of that color are left. The same process is repeated for each player when their token is at the top of the token pile. The game ends when all the cards of the deck have been claimed. Players then earn points for each animal for which they have majority.

Components: 54 cards, 50 stones, 30 markers, rules.

Released: Essen 2007.