Abstract Strategy

Mandala Stones

In Mandala Stones, you use artists to collect colorful stones in towers that you then score.

To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.

On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.

To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.

If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.

Kombo Klash

As another sun sets and the pale moon rises over the ancient proving grounds, the bravest and wiliest creatures gather for the Klash — the ultimate test of wits and ability!

Kombo Klash is a tactical tile-laying and combo-scoring game for 2-4 players. Can you master each creature's unique ability and form the craziest Kombos needed to win the game? Use the raven to summon extra tiles into your hand, score bonuses by adding wolves to the Klash, or kick other animals across the board with the kangaroo! Manipulate tiles by playing alligators and vultures, steal them back into your hand by playing hypnotic snakes, and smash through tiles by using gorillas...and don't forget the chameleons, who can do anything and everything!

The goal of Kombo Klash is to score as many points as possible by the end of the game, which occurs at the end of a round in which one or more players reaches or exceeds the predetermined target score. The player with the most points at the end of that round wins.

Mercado de Lisboa

Modern day markets offers to their visitors various kind of stands, restaurants, and services.

In Mercado de Lisboa, players buy stands in the market, open new businesses that influence those stands, and bring customers to them.

Mercado de Lisboa is a thinky filler title, a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market, open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game, very straightforward and easy to learn rules with deep tactical choices.

Umbra Via

Just beyond the towering vines lies an ancient pathway into the unknown. Push back the thorn-riddled stocks to discover a clandestine garden, blooming with mysterious vigor. Vivid colors mark the way to intricate tiles zigging and zagging through the green. Within the flowers lies the key to greater meaning. An explanation for all things unknown...

In Umbra Via, players compete to control and complete the most cunning paths. Reach into your bag to select wooden flowers, then place them on your secret board in the order of the paths you want most. But when players reveal their choices, things get delightfully tricky. Experience the magic of Umbra Via and find out why this award-winning design belongs on any table.

In more detail, at the start of each round four tiles are revealed from the deck, with each tile showing part of a path, e.g., a straight line, a curve, or a T. Players secretly draw three cubes from their bag and place them on spaces on their personal board corresponding to these tiles. They all reveal their choices, move their cubes to the chosen tiles, then secretly place three more cubes, then move those cubes to the tiles. Whichever tile ends up with the fewest cubes on it is placed in the 4x4 grid first, maintaining the same orientation, by the player who bid the most cubes on that tile. (Some cubes in your bag are worth two cubes during the bidding phase, but are then removed from the tile and returned to your bag prior to placement.) Then the next tile is placed on the grid, and so on.

When you place a tile, if all the "open" ends of that path are cut off — whether by the edge of the board or other tiles — you count how many cubes each player has on the path. The player with the most placed cubes retrieves "double-bidding" cubes from the reserve equal to the number of tiles in the path, adding these cubes and all other cubes to their bag. The player with the secondmost cubes on the path retrieves half this many "double-bidding" cubes, and so on. After removing and returning all the cubes on this path, remove the tiles from the grid, placing them in a discard pile.

As soon as a player has retrieved all of their "double-bidding" cubes from the reserve, they win!

Seikatsu: A Pet's Life

In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.

Seikatsu: A Pet's Life features the same gameplay as Seikatsu, but with players placing tiles that show pets sitting on pillows instead of birds resting on flowers.