Abstract Strategy

Inner Compass

In Inner Compass, you play as one of four characters searching for meaning in their everyday lives. (Sound familiar?) Make the right life choices, experience the full spectrum of emotions, create meaningful memories, and — ultimately — find your own inner compass. The most enlightened player wins!

Inner Compass is a bold experiment in determining your personal inner compass. Will you focus on building up emotions to release them at certain times? Sometimes it can be healthy and productive, while at other times it can be destructive and inappropriate. As you move through the game, you'll learn how to communicate your emotions constructively and earn points towards winning.

—description from the publisher

Canvas

In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends.

On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take.

If you have three or more Art cards you may chose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions.

Once all players have made 3 paintings the game ends.

The player with the most points wins!

—description from the publisher

Kodama Forest

Springtime has come again, and your forest is blooming! However, the magical kodama spirits will only grace the lushest and most beautiful of landscapes. Plant bamboo and flowers to attract friendly pandas and butterflies to beautify your plot of land. Plan carefully to ensure that your two forests can be filled with as many plants and animals as possible in order to please the colorful kodama

In Kodama Forest, everyone works with their neighbors to cover as much of their shared player boards as possible. Every round, each player places one tile on the board to their right and one tile on the board to their left. Forests are penalized for every uncovered dirt section and the game ends when one board has covered all of its “5” and “10” dirt spaces. Players score both of their shared boards, with the lowest combined score determining the winner.

Balancing cooperation and competition is the key to victory.

–description from the publisher

Holi: Festival of Colors

In HOLI: Festival of Colors, players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings.

Mechanisms & Features
Area Control - Colored powder tokens spread across the board and onto other players, covering the board in the pattern selected
3-Tier Board - Players ascend to have their powder fall from above, giving up victory points for better control
Puzzle-like Action Selection - Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them.
Variable Scoring Condition - Each game can have slightly different scoring conditions, adding depth and replayability

Baron Voodoo

Welcome in Baron Voodoo, a dice game in which you don't roll the dice!

You're a Loa, a voodoo god who become the new god of death in place of Baron Samedi.
To take his place, you have to catch the more soul in one night, before the another Loa !

To catch a soul, the main mechanism seems easy: move one of your dice (of your color) to catch a dice. But after this action, you have a lot of optional possibilities who make the game more strategic:

pay one skull to change the face of the die
apply the power of the face of the dice
pay 2 skulls to play a new turn
Valid your combo of dice in putting them down on the spirit world of your player board to increase your score

As a Loa, you have also special power. At the beginning or the end of your turn, you can apply it for free or pay one skull to apply the power of anther player!
During the game, depending the quantity of "special white game" you will catch, you can also become the "Baron Samedi" and use all power for free.

The game finishes when a player have 18, 15 or 12 points, depending the quantity of players.
After that, all dice are getting down to the spirit world to look at the majorities on each colors and check who is the new Baron Samedi!

—description from the publisher