Reviews
Primary tabs
Title | Title | Comment | Post date | Rating |
---|---|---|---|---|
Carcassonne: Hunters and Gatherers | Carcassonne: Hunters and Gatherers - The Best of the Spin-offs |
Overall Score – (9/10) Introduction – Whenever I teach someone Carcasonne, I teach them Hunters and Gatherers, which is my favorite Carcasonne spin-off game. I love the theme and I think this particular spin-off marries its theme to a modified Carcaonne gameplay more successfully than any other Carcasonne spin-off. Concept (7/10) – Prehistoric Carcasonne. Components (9.5/10) – All the quality components you’d expect from a Carcasonne game: terrain tiles, meeples, and a couple of new elements: bonus tiles and wooden huts. Like Carcasonne, the box is the right side and functional in the storage of pieces. Gameplay (9/10) – Hunters and their prey take the place of Farmers and their fields, Gatherers and forests take the place of Knights and their cities, and Fishermen and rivers take the place of Robbers and roads. What makes this spin-off feel significantly different than Carcasonne and avoids making it Carcasonne-opoly is the interaction of hunters and their prey, the interaction of fishermen and the fish in the lakes at the end of rivers, the addition of the huts as a meeple substitute (they get played on lakes and score points for every fish in a connected water system), and, most importantly, the addition of bonus tiles (which players get to place whenever they score points for a forest with a gold nugget in it. The bonus tiles are very diverse and powerful tiles, granting a variety of exclusive effects. Complexity (9.5/10) – Like Carcasonne, Hunters and Gatherers is an easily accessible game. The gameplay is quick to learn, teach, and implement. Carcassone players and gamers new to the Carcasonne system will be able to compete against each on equal footing, discover and implement their own varied strategic plans, and react to the plans of opponents. Fun Factor (9.5/10) – Carcassone’s fun lies in the satisfaction that comes from completing the various terrain types of the game, getting in on opponent’s points, and creating intricate terrain systems. Hunters and Gatherers combines that satisfaction with the fun of unleashing saber tooth tigers on your opponent’s prey. Best of all is gaining and using the bonus tiles, which most players will be able to do several times throughout a game. Replay Value (9/10) – As a spin-off, not only does Hunters and Gatherers represent replay value for players of classic Carcasonne, but it also possesses plenty of replay value in its own right. In part, I think this has to do with the that successful marriage of theme and gameplay I mentioned earlier – players really feel a connection between themselves and their meeples that may be lacking in other Carcasonne games. For both veterans and new Carcasonne players alike, I think once you try Hunters and Gatherers, you’ll find, like me, that Hunters and Gatherers will become your Carcasonne of choice. |
Fri, 2014-01-24 23:14 |
|
Takenoko | Takenoko - one of board gaming's perfect games |
Overall Score – (10/10) Introduction – I devoted most of my demo time at GenCon 2012 collecting all those fun Mayfair ribbons. The lone exception was when I walked by the Asmodee booth and this cute little panda miniature caught my eye. What kind of game includes a cute little panda miniature? I wondered. So my wife and I demoed it, loved, returned the next day with funds to purchase it, discovered it was sold out, ordered it that very night from coolstuffinc.com, and have played it about two dozen times since GenCon. It’s our most played game from GenCon and has quickly cracked my top 10 list of all time favorite games. I think Takenoko is one of boardgaming’s perfect games, now I’ll tell you why as concisely as possible. Concept (10/10) – The game of bamboo cultivation and panda feeding. I have no idea how this game got thought up, but it’s an absolutely original idea. There is no other game quite like Takenoko. Components (10/10) – From the lush, colorful box to the comic-style instructions, from the highly detailed and individualized Settlers-sized hexes to the meticulously painted and interlocking bamboo shoots, and from the best of card-stock goal cards to the game’s custom die – everything about this game is top-notch and of the highest quality. Even the insert is functional! Gameplay (10/10) – Players take turns exercising two or three various actions which result in placing new landscape tiles or irrigation canals, drawing a new goal card, growing bamboo shoots, or feeding the panda. The object of the game is to complete a given number of goal cards through landscaping tiles in a certain pattern, growing different colors of bamboo shoots to specified heights, and feeding the panda various combinations of bamboo. The winner is the player with the highest total of victory points on their completed goal cards at game’s end. Complexity (10/10) – The instructions are well-written and diagramed and make for an easy learning, teaching, and playing experience. More importantly, don’t let the colorful art and cute outer surface of this game fool you – there’s a highly strategic game here lurking under its exterior. You will find yourself planning moves several turns in advance, exercising carefully plotted maneuvers, and thoughtfully considering each and every play. Fun Factor (10/10) – If going, “nom, nom, nom” every time you feed the panda isn’t fun, I don’t know what is. Replay Value (10/10) – Diversified paths to victory, continuous reaction to opponent’s moves, and the implementation of a wide variety of strategies all equate to a game that is never the same, you always look forward to, and you don’t mind losing because it was a genuinely fun experience. |
Fri, 2014-01-24 23:11 |
|
Agricola | link to my thorough Agricola Review | Fri, 2014-01-24 23:06 |
|
|
Star Trek: Expeditions | link to my thorough Star Trek: Expeditions Review |
http://boardgamegeek.com/thread/693895/star-trek-expeditions-review-910 |
Fri, 2014-01-24 23:03 |
|
Age of Gods | Age of Gods in One Sentence |
Age of Gods is a less stressful version of Small World. |
Fri, 2014-01-24 16:52 |
|
Unspeakable Words | Unspeakable Words Review |
Unspeakable Words is most unique word game you'll ever play. In most word games, the value of letters are determined by how often they are used in the English language. Not so in Unspeakable Words. Instead, the value of letters are determined by how tentacle-y the letters are. When players play a word from the assortment of letter cards in their hand, they must make a sanity role, hoping to roll greater than the tentacle-y-ness of their word. If they fail, then they must lose one of their five cute little Cthulhu pawns. The winner is the first player to score 100 points or the last person to remain sane. While most word games rely on a player's knowledge of language, Unspeakable Words is further unique in that it also involves quite a bit of strategy as players must balance their desire for high point words with the odds of making their sanity checks. This, coupled with some adorable art (the "P" card is especially fantastic), makes Unspeakable Words an easily approachable and engaging casual game for anyone. |
Fri, 2014-01-24 16:44 |
|