variable player powers

Panzer General: Russian Assault

Panzer General: Russian Assault is a sequel to the hit title Panzer General: Allied Assault and is a quick playing game of WWII tactical / operational combat using a unique blend of cards, miniatures, and a board game.

New to the Panzer General game system with this sequel are 80 plastic miniatures depicting tanks, infantry and artillery. There are also over 100 new Action Cards, Units, and Abilities.

The game provides 12 solo and two-player scenarios depicting combat situations between the German and Russian forces in such battles as Stalingrad, Kursk, Moscow, Leningrad and many others.

The game will support both solo and 2-Player gameplay.

Published by Petroglyph and under license from Ubisoft®.

Emira

In Emira the players are Arabian Sheiks looking to expand their harem with more princesses. They try to make themselves more attractive to convince as many princesses as possible to come to live in their harem. Each round, another princess with different preferences comes into play and chooses the sheik that she is most attracted to.

The game is played in several rounds. The 3 to 5 players have auctions where they bid to perform actions: play event cards, buying spice caravans, palace sections, camels, or improve his appearance and status. After all players have performed an action the princess will chose which sheik she prefers (according to her preferences).

Each player has a goal card that defines his goal for the game, for example acquire 4 princesses with three specific skills or 6 princesses.

1st Place 2004 Hippodice Spieleautorenwettbewerb (as Harem).

Age of Gods

In this game the players are ancient gods that are trying to make their chosen tribes prosper and conquer the land. The twist is that the gods/players don't know all their chosen tribes at the beginning of the game, these are given to them only every other round.

There are 24 different tribes which start on predefined spaces on the board. These tribes are divided into four different levels and have as many counters on the board at the beginning of the game as their level indicates (1, 2, 3 or 4 tokens).

The biggest part of the game are the battles between the tribes. The funny part is that the players are not restricted to use their tribes in the fighting, they can make other tribes fight among themselves.

If you read French, check out the link to the official web site in the links section.

Last Man Standing

Each player chooses one of eight characters that spoof popular spy/action-movie characters or actors: James Blonde, Emma Shell, Austin Flowers, Indiana Smith, Jackie Chang, Dirty Larry, Shift, or Arnold Weissenmeiner. They wander around a sort of super-generic indoor area with corridors, rooms, and safes (somebody's HQ? no villains are in evidence), trying to wipe each other out with their character abilities and the weapons and specials they find in the safes. Obviously enough, the last man (or woman, or team) standing wins. Reminiscent of "Frag," but with more complicated mechanisms.

The modular boards are square grids on the same scale as most of Jolly Roger's other games; in fact, the boards for "Orcs at the Gates" and "Maul of America" can be used with this game.

Approximate playing time is totally arbitrary; it will vary depending on the number of players, the size of the playing area, and so forth. Two hours at least matches the standard length of Jolly Roger's timed games.

Online Play

Ludoholic (no longer available)

Magical Athlete

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.

Game Summary
Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race.

The first 2 finishers score VP (more VP in later races); most VP after all races wins!