variable player powers

Empires: The Age of Discovery - Builder Expansion

An official expansion to Glenn Drover's Empires: The Age of Discovery, the Builder Expansion contains:

1) A NEW SPECIALIST: THE BUILDER
Abilities:
a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that the colony is much more developed with cities and infrastructure).
b) When placed in the Capital Building track, the player pays $5 less.

The Builder may be acquired via new Capital Buildings or when a player places a colonist on the 5th spot (Builder is Free, other specialists cost 5)

2) 20 NEW CAPITAL BUILDINGS
These include some "buildings" that cost zero, but offer a one-time instant effect such as $7, 2 free specialists, and 2 free trade goods. So even if a player is short on cash, a building action is available.

3) A RULES SHEET with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game). The idea is that the Spanish will feel like the Spanish (Conquistadors, etc.), The English will feel like the English, the Dutch like the Dutch, etc.

4) The MINT and OVERPOPULATION will, indeed be a part of the new expansion.

5) Expands the game to 6 players with a Complete set of purple colonists

Arcana

Game description of the 2011 revised edition from the publisher:

Welcome to Cadwallon, an infamous city known for the chicanery of its artful guilds! Can your guild sweep through its districts and gain power through recruiting influential citizens and acquiring valuable relics?

The revised edition of Arcana is a card game of recruitment and resource gathering for 2-4 crafty leaders. Command a guild of loyal agents during a series of district encounters against your opponents. Score the most prominent citizens, advantageous locations, and valuable treasures through bribery and power struggles. Collect the highest amount of victory points to become the master guild of Cadwallon!

This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery.

The revised edition of Arcana introduces two new guilds to choose from, the Guild of Fortune-tellers and the Guild of Architects, as well a variety of optional rules that players can utilize to enhance their experience. Players can customize their guild, fulfill objectives, recruit Militia, invoke the ability of their Guild Masters, affect game play through random events, or optimize tactical strategy through card discards. Which variant will you use in your game?

Summary of Play

Arcana is played over a series of rounds that are comprised of two phases, the Intrigue phase and the Resolution phase. Send Agents from your unique guild deck to any of Cadwallon’s districts to claim control of Stake cards: Personalities, Locations, and Relics, all of which award victory points.

During these district encounters players gain control of Stake cards by playing their Agent cards. Stake cards are won through meeting or exceeding the card’s main arcanum: either Military, Political, Spiritual, or Financial. Whichever Agent has the highest matching arcanum type wins the current revealed Stake card in that district.

Of course if the Stake card you are after is a Personality card you can choose to bribe them with a Relic Card instead, immediately ending the phase and wresting the victory points from your opponents should you succeed.

Players can increase the mystery of the final outcome through bluffing. Players control two friendly distracts (piles of Stake cards) in which they can place their Agents facedown. Will your opponent chance opposing you when he is uncertain of your arcanum value?

Gears of War: The Board Game

Game description from the publisher:

For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand.

Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw!

In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity.

You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!

ERRATA
- In the Roadblocks mission level 3, use tile 12A instead of 3A.

Space Pigs

In a galaxy far, far away...

The pig clans are in a furious competition to control the planets which produce the precious acorns from which the Beer can be brewed. The Beer is a source of power and strength for those who drink it. You are the head one of the six great pig clans; you must impose your Beer recipe and thus become the most powerful pigs in the Universe!
You will have to fight, negotiate, cheat, corrupt...

Space Pigs is a humorous game of conquest which freely borrows from Star Wars, Dune, and all those SF chestnuts.

Fortune and Glory: The Cliffhanger Game

It is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily.

Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!

Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory!

Featuring a beautifully rendered adventure map of the world as the game board, eight pulp adventure heroes to choose from (such as Jake Zane the Flying Ace, Li Mei Chen the Night Club Singer and Martial Artist, or Dr. Zhukov Master of Science), an army of ruthless villains and thugs (including the Chicago Mob and the dreaded occult-hunting Nazis), ancient Mayan temples to explore with a zeppelin hovering overhead, a wealth of coins to horde as heroes collect fortune and glory throughout the game, and a unique mechanism of dangers to overcome and the classic cliffhanger moments of suspense that can result. Fortune and Glory is designed to create a pulp serial cinematic feel as the story and game unfold.

So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, and there's no prize for second place!