Turn Order: Progressive

Brew

Bring balance back to the forest!

Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle — they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.

In Brew, players must choose how to use element dice, either to take back control of as many seasons as possible in an area-control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.

CVlizations

In CVlizations, you take the role of a leader of a tribe, and you are charged with the task of "writing" its CV (Curriculum Vitae - résumé). To do so, you choose which orders to give and which inventions, tools, buildings and ideologies to develop. The happiness of your people depends on you.

Gameplay is built around action selection. Each turn, every player chooses two order cards, and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas, and in the end the one who collected the most happiness points wins.

Lost Ruins of Arnak

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

Here to Slay

Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.

In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.

» HOW TO PLAY «

The first person to successfully slay three monsters, or build a full party with six classes, wins the game!

» PARTY LEADERS «

Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style - but choose wisely, because you only get one party leader for the whole game!

» HEROES «

Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement.

» MONSTERS «

Everyone wants to be a hero, but are you brave enough to face off against these monsters? If you successfully slay three monsters, you win the game, but attacking a monster may come at a price! In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. 
Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger…

» ITEMS «

Item cards are enchanted weapons and objects that can be equipped to your heroes to bestow them with special advantages and skills. Most items give beneficial effects and are meant to be equipped to heroes in your own party, but a handful of items, called cursed items, can be equipped to enemy heroes to give them disadvantages. 

» MAGIC «

What would this world be without a little magic and mayhem? Magic cards are powerful spells with a one-time effect. Some magic cards can give you great advantages, while others are designed to set your opponents back.

» CHALLENGES «

Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile!

» MODIFIERS «

Only fools rely solely on luck. In this game, you can keep a modifier card up your sleeve (or, well, in your hand) to make sure the odds always tip in your favor. Modifier cards add or subtract from the final total of any dice roll. Whether you need to recover from a low roll or sabotage the high roll of an opponent, modifier cards can be a handy tool when luck doesn't seem to be on your side.— description from the publisher