Turn Order: Progressive

Kutná Hora: The City of Silver

Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.

Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems.

In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land on which to build, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral.

The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board.

Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.

—description from publisher

Starship Captains

Welcome aboard and congrats on the promotion! Your "new" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.

The stars are calling...and adventure awaits!

As newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.

In this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.

What will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.

Do you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!

—description from the publisher

Isle of Skye: Big Box

Get the full load of the modern classic tile-laying game with the Isle of Skye Big Box! The Big Box contains the award-winning Isle of Skye base game (Kennerspiel des Jahres 2016), the Druids expansion, and additional scoring and tunnel tiles. A new addition is the mini-expansion Randgebiete.

In the game, you embody one leader of each of the five traditional Scottish clans. You create your own small empire in order to gain the necessary victory points. But in each game only four of the included 24 score cards are in play. This makes each game different and requires different tactics and strategies.

In each round you can buy one of the tiles of a fellow player. Face down, all players simultaneously set the prices of the pieces they offer. A high price can lead to prosperity and much needed money. However, if no buyer can be found, the seller must add the tile to his empire himself and give up the money he has invested. In the end, the player who has scored the most victory points wins.

—description from the publisher (translated)

The "Randgebiete"/ borderland-expansion is a module, that can be added to any game, alone or together with the expansions.

Every player starts with the same 6 borderland tiles in their supply. There are two tiles each of water, mountain and land.
Each of them has only two sides for connections and two already closed borders.
In each round, when you place your other tiles, you may also place one borderland tile connected to at least one other tile. If its connected to other tiles on both sides, it gets flipped to the better side with more scoring symbols (like cows, sheep) on it.
No tile may be placed touching one of the other two sides with closed borders.

Puerto Rico 1897

Puerto Rico 1897 takes place the year after Puerto Rico achieved political autonomy and separated itself from the colonial Spanish government. In the game, you take on the role of an independent Puerto Rican farmer in this new era and compete against others to hire workers to grow, sell, and trade valuable crops. You will also be in charge of resurrecting parts of the country as you attempt to build vital city infrastructure. Your goal throughout the game is to acquire more wealth and prestige than your opponents and become the most prosperous farmer across the country.

Each player has their own small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops that they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not function unless they are staffed by workers.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action associated with that role. The player who selected the role also receives a small privilege for doing so; for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, and the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico 1897 uses a variable phase order mechanism in which a token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for occupied "large buildings". Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players, and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

Founders of Teotihuacan

Travel back in time to the founding of one of the greatest cities of Mesoamerica and become a part of its history once again. Design the foundations of a great pre-Columbian civilization, with its buildings, temples, and a grand pyramid in the center. Find perfect locations for production buildings and great temples, and build the might of the great pyramid overlooking your city. Establish yourself as the very best among competing architects, and your project will secure you a spot among the great Founders of Teotihuacan!

Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board, forming towers of varying strength, strategically use the bonuses they offer, and construct temples, resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them, as finding good locations on your city board becomes increasingly more difficult, and you will try to outwit your opponents, making use of an innovative and interactive action system. Finally, once the eclipse comes, all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!

Founders of Teotihuacan is a stand-alone game, related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically, the events in Founders takes place at an earlier time in history, while what was to become a magnificent city was yet in its infancy and only few inhabited the area.

On your turn, you must either perform an Action or pass. To perform an Action, place between 1 and 3 of your Action disks on an Action space on the Main board that already contains at least one disk (minimum a Bonus disk and possibly also opponent disk(s)), and carry out a corresponding Action. The Action disk(s) should be placed on top of the disk(s) already on that space, forming a stack. Each Action space can hold a maximum of 4 Action disks—including Bonus disks!

Your personal player board is divided into four Districts or quadrants. Buildings and Temples can only be placed within the two Districts closest to your Architect. Pyramid tiles can only be placed within the six Pyramid squares closest to your Architect. Your Action Strength is equal to the total number of disks (whether yours, an opponent’s disks, or Bonus disks) on an Action space.

After performing an Action (not when passing), move your Architect clockwise to the next side of your Player board, signifying
the end of your turn. This changes your Architect's Reach for your next turn. After all players have passed, the current round ends.

After the game has ended, players score additional Victory Points for how well their Districts complement their Pyramid.

—description from the publisher