Team-Based Game

Shadows over Camelot

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.

On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.

Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...

But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

Taboo Junior

Taboo Junior is a simpler version of the parent game, advertised for ages 8 to 12. Players divide into two teams, racing their tokens on parallel tracks to the finish line. A card is secretly drawn and a "clue giver" tries to get his team to say the word on it...without using any of three related words that are also on the card. The team has a timer during which they score as many clues as possible. The number correct is the number of squares the token is moved.

One difference from the original game is that the "buzzer" is actually a plastic squeak toy instead of the harsh electric buzzer. The clues are also much easier, common words than in the adult game.

Re-implements:

Taboo