Stock Holding

Baltimore & Ohio

With a bright Peep from the whistle, a full Chuff from the pistons and a powerful Clank from the drivers, America's first steam locomotive moves down the steel rails of the Baltimore & Ohio Railroad in Baltimore in 1830. This strategic railroad game extends from the first of America's railroads through the golden age of steam, where pioneering rail barons knit together the fledgling United States with iron roads, realizing the full power of the nation's mighty heartland. Each player takes the roles of railroad presidents and their wealthy investors, betting that their capital gambles will pay off handsomely. Baltimore and Ohio is not a game of luck or chance, but a competitive struggle of wits, savvy and guile. With the resources at hand, should you focus on further expansion, technological breakthroughs or emerging markets? This modern classic has all the challenges faced by the empire building capitalists that created a superpower.

Eddie Robbins' Baltimore & Ohio is a no luck, no auctions, 3+ hour, grand strategic economic slugfest of a train game, for 3-6 players. It was part of the Winsome Games' 2009 Essen Set, has been licensed to Eagle Games and will be released by Eagle in 2010.

The railroads in the game are:
Baltimore & Ohio
Boston & Maine
Chesapeake & Ohio
Erie
Illinois Central
New York Central
New York, Chicago & Saint Louis (aka Nickel Plate)
New York, New Haven & Hartford
Pennsylvania
Wabash

Take Stock

Trying to invest in the future? Read the stock reports, follow the trends, talk to valued advisors. Or chuck the whole thing and play Take Stock !

You are the power players. You can choose to make the prices rise as you purchase stocks in strong companies, or you can choose to crush the dreams of your opponents by freezing their accounts or crashing the market.

Remember, the one with the most at the end wins!

Each player collects stock certificates in five stocks, (Crispyflake Corn Cereal Co., Glittering Gems Ltd., Zeta-Chip Technology Ltd., Arctic Oil Drilling Co., and Movie Madness Distributors), that they hope will have a high price when the market closes. The goal of the game is to accumulate the highest score after four rounds of play.

Contents:

100 Cards
30 Tokens
1 Rulebook

There are 60 "share" cards (numbered 1-12 for each stock) representing a stock value if placed in the market, or representing a certificate of 1, 2 or 3 shares if placed in front of the player. There are 40 "market event" cards which affect the stock market in various ways: 3 stock splits, 1 stock crash and 1 insider trading for each stock; 4 stock audits; 3 stock freezes; 2 no market changes; 1 market upturn; 1 market downturn; 1 stock option gained; 1 stock option lost; 1 market crash; and 1 market closed. There are 30 tokens representing stock options allocated to the players at the beginning of the game.

The stock starter cards (the 1's) are placed in a column in the middle of the table to represent the stock market. The value of each stock is represented by the highest number in each row. During each round, players may choose to increase the value of a particular stock by playing a card from their hand onto the corresponding row on the table.

Players may also choose to place cards from their hand onto the table in front of them, to represent shares acquired for a particular stock.

Market events may also be played to affect the market prices.

At the end of each round, options may be exercised to buy up extra shares, after the market has closed. Each player's score is calculated by multiplying the closing price of each stock with the number of shares held for that stock.

The winner is the player with the highest score at the end of four rounds.

Railroad Barons

Railroad Barons belongs to the family of 18xx games, but raised to the meta-level. Individual companies are no longer the focus, but large holding companies which add more and more new railways to their portfolios. At this abstract level there is no need for the game board and route tiles used in traditional 18xx games.

The two players buy and sell stock in holding companies, and the holding companies they control buy railways to generate revenue. Corner the market in the best companies, and exploit the weaker companies, to edge out your opponent and gain any possible relative advantage.

Like other 18xx games, there are no random elements, merely a battle of wits between two ambitious financiers. Assets that are profitable in the early game rapidly become obsolete, so you must always plan ahead for future growth and investment. Growth or Bust!

This game is purely about the money, as there is no map or track tiles!

Cards and tokens are used to represent:

5 Holdings (with a Director's share of 40% plus one share each of 30%, 20%, and 10%)
Railroad companies (with a fixed income) which become obsolete as more modern Railroads come into play.
5 private Investor cards (similar to the 18xx Private companies)

Paris Connection

A re-issue of David V. H. Peters' SNCF (Société Nationale des Chemins de fer Français). Originally released by Winsome Games as part of its 2010 Essen Set, SNCF was subsequently licensed by Queen Games and rereleased as Paris Connection in 2011. This is a fast economic game with a train theme, with the objective of having the most valuable stock portfolio at the end of the game. Players can own and trade stocks as well as influence the value of each company.

There are 6 colors of wooden locomotives, each color representing a company. Players are dealt random hands of 5-10 (depending on number of players) locomotives, which are essentially a stock portfolio; the rest of each color are placed in a pool. On your turn, you can either increase the value of a single company by placing 1-5 locomotives from the remaining pool of that company, or you can trade one locomotive in your portfolio for one or two locomotives from the remaining pool in a company.

The game board is a map of France, with cities worth anywhere from 1-4 points, and rural hexes worth 0. Connecting to a city adds to a company's value.

The game ends when Marseille is reached by a company, or when there is only one company with locomotives remaining in the pool. Players' scores are determined by the value of each company at the end multiplied by the number of locomotives the player has for each color.

SNCF expansions may be used with this game.

My Precious Presents

Be the first to collect 3 large silver presents! Whoever said it's better to give than to receive never played My Precious Presents! In this game it is ALWAYS better to receive. This gift exchange is anything but civilized. Mischief abounds as everyone races to collect the biggest presents. Remember to keep your eyes on your pile of presents or else you'll end up with none!

Play revolves around managing and protecting your presents while sabotaging other players efforts. There are 120 cards in the deck, so a good variety of actions, reactions and other game play is possible. You will have to pay close attention to other players' victory conditions as once they are met the game is over.

Quick easy game play attracts all level of gamers and non-gamers alike. The back stabbing and action/counter action should keep players constantly on their toes.

69 colourful foil wrapped presents create instant buzz from onlookers.