Sports

Caveman Curling

On an icy lake, two clans of prehistoric men clash in a match of Kairn, better known as Caveman Curling, this being an ancestor to the modern sport of curling. Players compete as individuals or are grouped into two clans, and they try to land their stones the closest to a target each round. On a player's turn he takes two actions:

• He launches a stone across the ice, flicking it with his finger toward the target on the other end of the game board.

• To improve the positioning of his stone or the chances of it staying in place, he can choose to use either a small or large hammer or a totem. With a hammer, the player moves the stone according to the size of the hammer. As for the totem, the player sets it on top of the stone; if the totem falls off the stone, the player can shoot it again on a later turn.

If your player or clan has one or more stones closer to the center of the target than the other clan, you score points. The first player/clan to collect six points wins.

A note about the different editions.

Caveman Curling (2012)
Kairn (2010)

There are significant production differences between Kairn and Caveman Curling, though the game play is almost identical between the two versions. Kairn (200 copies) was designed and self-published by Daniel Quodbach in 2010. Blackrock Editions and Scorpion Masque produced 1000 copies of Kairn and released it at Essen in 2011. Gryphon Games version of the game has yet to be produced, pending the conclusion of a current Kickstarter campaign that was organized to gauge demand for its version. Caveman Curling is scheduled for mass production in January, 2012, and to be released in late February, 2012. The first and only production copy of the Gryphon version will arrive in the US on December 14, 2011 and a video will be made showing the differences between Kairn and Caveman Curling.

Drum Roll

In Drum Roll each player takes over the role of a circus owner in the early 1900s. Each player moves around Europe hiring performers and giving shows.

There are five main categories of performers: the Tamers, the Acrobats, the Bizarre, the Magicians, and the Jugglers. Each of them have different demands the player must fulfill in order to give their best performance.

The requirements, which vary between performers, are Rehearsal, Equipment, Supplies, Costumes, and Promotion. There are three levels of performances that each performer can end up doing in a show: a poor one, a good one, and an outstanding one. The higher the level of performance, the more requirements each performer will have to fulfill in order to achieve it.

The better the performance, the more each player can get out of it. When performers do outstanding performances, the player must choose between getting the maximum amount of benefit out of them, or getting the Prestige Points they are offering. There are also other ways to improve a circus such as trailers, investments, and personnel that will help your performers do their best.