Sports

Bowling for Zombies!!!

Game description from the publisher:

Once again it's time for the NBC — the National Bowling Competition — held annually in the DMZ (Domain of Many Zombies) to determine which Necromancer is to be crowned this year's 9-Pin Bowling Champion.

In Bowling for Zombies!!!, each player takes on the role of a powerful Necromancer in charge of a horde of zombies. Instead of the usual "who kills the most humans" competition, which over the years has become tedious, this year's event concentrates on getting the best bowling scores.

Grind

Suspended just above a lake of seething magma, this flamescorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.

The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on
the prize, these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your
team with devastating weaponry, and get ready to stake your claim to glory. For the next hour, you’ll be calling all the shots as you vie for total domination of this metal-on-metal contest.

Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines.

The Grinder is about to drop. Stoke your fire and brace for battle!

Formula D

Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme -

The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.

Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.

However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races.

Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting.

The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system.

Rules of the Game

Game consists of simple gameboard that players roll die to move around outside of board and answer sports related questions based on which space they land on. Questions consists of a possible sports scenario and the player must determine the answer based on his/her knowledge of the game rules. Answers are generally in the Yes/No;True/False format.

(from back of box)
"A runner collides with the umpire as he races toward second. He falls and is tagged out. Is he safe?"

Rules of the Game(R) deals with some of the wackier and amusing situations that could actually occur in Baseball, Golf, Football, and Basketball. Challenge your friends to see who is the best armchair referee or the most knowledgeable of the rules of these sports. Who knows, you may even learn some things about these games that you never knew before!

Contents: 1 gameboard, 576 Question and Answer Cards, 24 Safe Cards, 6 pawns, 1 die, 5 divider cards and instructions.

Statis Pro Basketball

The Game of Professional Basketball:

Inside this box you'll find everything you need to recreate an entire professional season. Every player from every pro team is here, each one ready to play for you just the same way he did in the regular season. The only difference between STATIS PRO BASKETBALL and the real thing is that now YOU are the coach!

YOU pick the starting line-ups, send in substitutes, and call the fast break and full-court press. YOU call the slowdown, take out players to rest for the final period...and much more!

Every player in STATIS PRO BASKETBALL is statistically rated to display his real abilities in each of the following areas: Field Goal Shooting, Free Throw Shooting, Rebounding, Fouls, Foul Drawing, Blocking Shots, Stealing the Ball, Assists, Defense, and Stamina.

Luck is a factor in every basketball game, and STATIS PRO BASKETBALL represents the effect of chance with a unique system of FAST ACTION CARDS that keep the game moving fast while at the same time allowing everything that takes place in a real game to occur.

Game Equipment:
Scorepad
Rules Folder
Mounted full-color Playing Board with Reference Charts & Tables
Set of Fast Action Cards
Player Cards representing players of every pro team.