Space Exploration

Lift Off

1950/1960: The race into space is in full swing! We're making great progress on the techniques for supplying astronauts and space-ready machines, for optimizing launch conditions, and of course for designing the much-needed rockets. All this to explore the sheer vastness of space.

But in Lift Off, not only are two superpowers competing for the most glorious milestones of space travel, no, we players are also very involved. In this game, we each play a private space agency that wants to develop in their own areas. We must hire specialists, improve our rockets, and expand our capabilities because soon we have to decide which missions we want to carry out and what we want to bring into space. Only those who plan ahead and properly manage the resources available will win this race to the stars...

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1950/1960: Das Rennen ins All ist im vollen Gange! Die Techniken zur Versorgung der Raumfahrer und Maschinen, optimierte Startbedingungen, sowie die Konstruktionen der Flugkörper machen große Fortschritte. Dies alles um die schier unendliche Weite des Alls zu erkunden.

Doch in Lift Off konkurrieren nicht nur 2 Supermächte um die glorreichsten Meilensteine der Raumfahrt, nein auch wir Spieler mischen kräftig mit. Hier spielen wir jeder eine private Raumfahrtagentur die sich in ganz eigenen Bereichen entwickeln will. Dazu heuern wir Spezialisten an, verbessern unsere Raketen und erweitern unsere Fähigkeiten. Denn bald müssen wir uns entscheiden welche Missionen wir durchführen wollen und was wir ins All bringen wollen… Nur wer hier voraus plant und richtig mit den verfügbaren Mitteln wirtschaftet, wird am Ende Sieger des Rennens zu den Sternen…

Cosmogenesis

In a game of Cosmogenesis, each player creates their own planet system, starting from a star and an asteroid belt. To do this, they use the elements available on the different sections of the central board. In each round, players obtain one element from each of the four sections over four turns and with these elements players form planets and moons. These then collide with each other, causing them to increase in size, develop rings, form atmospheres, and of course create life. Players do all of this in order to fulfill their own objectives, which like the rest of the elements of the game, are obtained from the central board; at the end of the game, these provide the victory points that determine the overall winner.

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En una partida de Cosmogénesis, cada jugador creará su propio sistema planetario partiendo de una estrella y un cinturón de asteroides. Para ello se valdrá de los elementos que ofrecen los diferentes sectores de la nebulosa representada en el tablero central. En cada ronda, cada jugador obtendrá un elemento de cada uno de los 4 sectores a lo largo de 4 turnos. Con estos elementos, formarán planetas y lunas, colisionarán unos con otros para aumentarlos de tamaño, formarán sistemas de anillos, crearán atmósferas y por supuesto vida. Todo ello con el fin de cumplir sus propios objetivos, que también se obtendrán del tablero central, y que al final de la partida, proporcionarán los puntos de victoria que determinarán el vencedor.

Star Clicker

Star Clicker is the new cooperative game of Christophe Raimbault - author of Colt Express - in which players are kids trying to save their planet from evil aliens while their parents are in mission far far away.
“Easy, we’ve seen our parents do it so many times!"
"Let’s click on that button...”
“Oups, sorry for the missile in your ship bro...”

How to play?
Starclicker is a cooperative game in which you embody a pilot kid trying to save its planet from an Alien attack. At your turn, click and reveal one of the 9 buttons from your Spaceship Dashboard and do its action: move forward one tile, shoot, make a quarter turn or joker (choose among the 3 actions). When three of the buttons of the same zone are revealed, hide them. When you shoot a friend, shuffle the three buttons of the colour of the shot. When you shoot an alien ship, remove it from the board. When you land on a new tile, flip it to reveal its hidden face. There can be nothing, a meteorite or a satellite. When an alien ship reaches the planet, it damages its shield. Once there is no shield left the next damage is the last one and game is over. You and your team win when all the communication satellites have been repaired and before the mothership is empty or planet destroyed.

—description from the publisher

Spaceteam

Spaceteam is a fast-paced, cooperative shouting card game in which you race to repair your malfunctioning spaceship.

Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them, and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands, but finding the right tools can be harder than you think, especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough, you’ll also have to deal with complications such as wormholes and asteroid fields, which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.

On Mars

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.