Space Exploration

Space Gate Odyssey

The future of humanity awaits you in Space Gate Odyssey. A system of viable exoplanets has been recently discovered and the Confederations are flocking into space to colonize it. In this 2 to 4-player development and flow-management board game, you play the leader of one of these Confederations and play your influence in the Odyssey command station to send as many of your settlers as you can on these exoplanets.

After decades of research and technological development, humanity is preparing to leave the Earth to colonize this discovered system. To get there, only one possible means of transport exists: space gates. For reasons related to physics and other quantum aspects, these gates can be built only in space. The Confederations have therefore embarked on the construction of their own station in orbit, equipped with space gates.

At the beginning of the colonizing era, these portals make it possible to go on one of the first three discovered planets. As soon as an entire contingent of settlers has joined the gate of a space station, it is teleported to the corresponding exoplanet. The landing conditions vary according to the planets and the choice of colonized spots quickly becomes strategic.

As soon as one of the three exoplanets is fully colonized, each Confederation gains influence according to its placement, then access to one of the two later discovered exoplanets becomes possible. At the end of the colonization of the five exoplanets, the stations are teleported to the Hawking planet and the influence of each Confederation is assessed. The leader of the most influential Confederation will be promoted to the rank of Governor of this new system.

One of the biggest challenges in Space Gate Odyssey is your ability to quickly develop and intelligently arrange your space station. The better you optimize the flow of your settlers to your station, then to the exoplanets, the more of them you can send to the favorable spots and thus gain influence.

The choice of the modules, their arrangement, and the distance between the airlocks and the gates are therefore essential elements — especially since, at the end of the game, the domains of the modules you used to build your station will bring you additional influence points if they are in line with the position of the domains on the Hawking planet Predominance.

Finally, you must be careful not to leave too many open corridors on the space void as this represents a real danger for your settlers and could therefore damage your reputation.

Your most amazing quest starts with Space Gate Odyssey. Will you be able to take over your opponents in order to take control of the new system, or will you stay at the dock?

—description from the publisher

Wild Space

A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, you go explore this new Eldorado, full of treasures and mysteries. Planet after Planet, your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board, which will entrust you with new missions, worth Credits. Grab your part of the wonders that this new Galaxy is full of, to become the wealthiest explorer !

Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection, you reinforce your Crew, earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games, within short plays and with accessible rules.

How to play ?
Wild Space carries all the excitement of combo card games, with accessible rules. On each turn, a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card, you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now, but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.

—description from the publisher

Wormholes

In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.

In Wormholes, players collect passengers from planets, each of whom have specific destinations they aim to reach. However, this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business, your service can be used by other players...at the cost of a few points.

—description from the publisher

Space Explorers

The conquest of space was one of the greatest achievements of the 20th century.
In 1957, the first satellite - named Sputnik 1- was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1.

This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!”

You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large- scale space projects by gathering the best and brightest minds humanity has to offer.

Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space!

You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner!

Key game features:

Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left.
Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division.
All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!

First Rat

For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

First Rat includes a solo mode as well as variable game set-ups described in the rulebook.