Solitaire Games

Shahrazad

Shahrazad is a game for one player playing solitaire or for two players playing cooperatively.

In the game, the player starts with one hand card, then draws a second. From these two, they play a card to the tableau. Cards are played touching, in columns left or right but shifted halfway up or down. In the one-player game, a column is restricted to 4 cards, in the two player, the limit is 3 cards. Alternately, you may exchange a played card with a hand card. But next turn, after drawing, you must play down two cards so your hand is back down to one before drawing.

Once all the cards are played, cards are turned face-down if any card on its right is of a lower number. Then the player tries to find paths in the tableau from the far left to the far right side. Think of this as telling the story. Any cards that are not part of a valid path are also turned down.

Now you score for colour groups, and deduct points for face-down cards and gaps in the tableau. After keeping a column, shuffle the deck over and play a second round to get your final score and the King's opinion!

For two players, it's the same--with both players working a hand of two cards each. You cannot consult about which card to play, but after choosing, you may confer about placing. The final score this time reflects a test of your friendship.

Publisher's summary:
"You shall be rewarded if your tale amuses me."

The eccentric king issued the edict to all over the country. You are a bard who is willing to take up that challenge. You have to make up a tale by mixing stories in the world and enchant the king with the tale.

With 22 beautifully illustrated tarot cards with four background colours, this card game demands you make a succession of tough decisions. You will be excited to see how the storyline barely keeps consistency.

Basically, you play a card from two cards in your hand each turn. When you have played all cards, the first round ends and you score according to the card positions. With some of these cards remaining in play, the game proceeds to the second round in the same way. The total of two rounds is your final score.

Last Bastion

A handful of heroes have just stolen the powerful relics of the Baleful Queen. Without them, the immortal sovereign is weakened; recovering them is now her sole purpose.

With the High Mages attempting to destroy them, the heroes have fallen back into the Bastion of the Ancient Kings, where they must defend the fort to the peril their lives.

Unceasingly, the hordes led by the Warlords besiege the ramparts. If this citadel falls, an entire civilization will be swept away, and an entire world will fall into chaos...

Last Bastion is a cooperative game in which the players take on the roles of heroes defending an ancestral Bastion against the monstrous hordes of the Baleful Queen. The players struggle together against the game, either they all win victory, or else they all suffer defeat.

Bad Bones

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was...

Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower.

Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief.

The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...?

Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.

A game turn takes place in four phases:

1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.
2) Trap Placement: Place or remove traps on your personal board.
3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.
4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.

Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.

So Long, My World

Humanity is dying, and there's no escaping it. Only a few hours remain before human existence wanes forever.

The cause is still unknown, and no matter how you struggle, your life will soon come to an end. With only few hours until your departure, what are you going to do? A whirlwind of emotions rushes through you, and a glimpse of self-awareness blossoms. Will you be able to discover who you really are before The End?

So Long, My World is a psychologial horror card game for 1-5 players, with a unique art style and immersive, emotive theme. It is the first board game that asks the players to think about their own death and its implications through a dreamlike, procedural narrative.

So Long, My World is the first board game that brings philosophy to the table. In particular, it is based on existentialism, structuralism and psychoanalysis.  

In Solo Mode, the player must fight against the cognitive disruption that is affecting every human being, trying to unlock Vision cards (memories and thoughts of people and places you may visit before the End) and prevent them from disappearing forever. Each turn, a previously unlocked Vision may become locked again. Each scenario has a specific setup with different sets of cards, conditions, and different endings. The more endings you achieve, the more Words (archetypical signifiers of human consciousness) you will discover, unlocking new powers and scenarios.

In multiplayer, you choose amongst Vision cards in order to gather Feelings (in the form of tokens) and use them to discover your true self by playing Remnant cards from your hand. Remnant Cards can change a person's heart or alter the perception of time, so use them wisely to hinder, or even help your opponents.

Is morality universal or a mere construct?
If nobody can remember of you, has life a purpose?
If soul has its place inside of my body, does it means that the soul is a physical being?

These are only a few of the many questions the players will face.

Arkham Horror: Final Hour

You arrived too late to stop the loathsome rite, and a monstrous, transdimensional Ancient One tears through reality. An iridescent rift slashes across the darkened skies, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde long enough to somehow reverse the summoning.

Arkham Horror: Final Hour is a fully co-operative, fast-paced board game for one to four players. An endless tide of monsters sweeps across the Miskatonic University campus, and you must hold them back, all while searching desperately for the ritual components you need to put an end to this insanity. Playable in under 60 minutes, your fate depends on cooperation between you and your fellow investigators. The odds against you are astronomical, but if you don’t succeed, this will indeed be the final hour for Arkham...and the world.

—description from the publisher