Nusfjord: Plaice Deck
Nusfjord: Plaice Deck contains 45 new cards for use with the Nusfjord base game. Also comes with metal coins, most useful to replace the coins from the first edition that were printed too small.
Nusfjord: Plaice Deck contains 45 new cards for use with the Nusfjord base game. Also comes with metal coins, most useful to replace the coins from the first edition that were printed too small.
Cat puzzle provides the purrfect fun for all
Includes 48 challenge cards, 12 cats, 1 travel case and rules of play
Recommended for ages 8+
Help your child tap into their feline senses and paw their way to victory with CatStax, The Purrfect Puzzle from Brainwright. This fun brainteaser game includes 12 cat pieces of various shapes and sizes which have to be put together to solve each of the 48 unique challenges - it's the purrfect logic game to foster creativity.
Number of Pieces: 48
Suggested Age: 10 Years and Up
Material: Cardstock, plastic
Level of Difficulty: Beginner
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!
In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
-description from publisher
Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!
But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!