Set collection

Blue Moon City

Blue Moon City - the board game - picks up where the two-player game, (Blue Moon), ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildings in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons.

At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players who helped with a building get crystals and dragon favors, which can be traded in for crystals at certain times.

The player who first manages to add the required number of markers by paying crystals to the Obelisk wins the game. (four markers in a 4-player game, five markers in a 3-player game, and six markers in a 2-player game)

There are two mini-expansions for this game (Blue Moon City: Expansion Tile Sets 1 & 2), each consisting of two tiles that can be added to the main game either separately or combined. The first mini-expansion was included with the Der Knizia Almanach. The second mini-expansion was included in the 6/06 issue of Spielbox.

Original Knizia design--after dragon scales score, ALL players discard scales. This rule was modified by the publisher. [citation needed]

CABO Deluxe Edition

Spy, swap, and peek to find Cabo the unicorn in this simple card game.

Your goal in CABO is to minimize the total value of your cards, but you don't know what all your cards are at the beginning of the game. By using certain powers to peek at your own cards, spy on your opponent's cards, or swap a card with an opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "CABO" to end the round, but everyone else gets another turn. In the end, the player with the lowest total wins; can you shed your cards quicker than your opponents?

This second edition of CABO features modified rules, a scorepad, four player reference cards, and all new artwork. Rules modifications include the following:

Plays 2–4 players (instead of 2–5)
Cards taken from the discard pile remain face up for the rest of the game, even when in front of players (instead of always keeping cards face down)
Penalty for non-matching cards: Keep all cards including the one drawn — one more per additional cards that do not match (instead of no penalty)
10 point penalty for missing a CABO call (instead of 5)
All players score the sum of their points; if the CABO caller has (or is tied for) the lowest sum, they get 0 points (instead of the lowest player always receiving 0 points)
The round ends after a CABO call or the deck runs out (instead of just when CABO is called)
Limit of one reset to 50 when your score=100 exactly (instead of unlimited resets)

Wizard Kittens

Wizard Kittens is a semi-cooperative set collection card game. Players are wizard kittens who have accidentally released a few curses from the library's restricted section. Now they must defeat the curses before they're caught by the librarian, Professor Whispurr.

Each turn plays quickly but offers interesting decisions, most often around which spell to use and how to use it. Spells allow kittens to draw extra cards, sling cards at other players, discard cards out of their own play areas, or trade any two cards in play. No player can use the same spell two turns in a row, either.

The game ends when either the last of the six curses is defeated, or when the Professor Whispurr card is drawn from the ritual component deck. If the kittens defeated the last curse, then they tally up points (including a secret objective Extra Credit card), and the highest score wins. If they are caught by Professor Whispurr, then the Cleanest Paws Clause applies. All kittens with 10 or more points lose, and from those who are left, the kitten with the fewest cards in their play area wins.

-description from designer

Farkle Frenzy

Farkle Frenzy adds an exciting new dimension to the classic Farkle dice game! As with traditional Farkle, players roll 6 dice, remove only the dice you want to use for points, then re-roll the remaining dice. Press down the funky Bubble Hub to vibrate and bounce the common die, and then let the fun begin! Take a risk and roll to collect scoring dice on the stepped Dice Risers, and race to fill yours first!
For 2 to 4 Players
Ages 8 & Up

One Hundred Torii, The

LIFE’S A JOURNEY, NOT A DESTINATION
Find your path in a beautiful Japanese garden. In the Japanese tradition, the torii gate marks the transition into the sacred. Travel from fountains to flowers to shrines passing through as many torii gates as possible, while meeting vendors, poets, and even Samurai along the way.

The traveler goes
through the ancient torii gate—
Leaf falls in water

OBJECTIVE
Earn the most journey points by expanding the garden and walking through as many torii gates as possible as you move between similar landmarks. Earn additional advantages and points by interacting with characters in the garden such as poets, samurai, gardeners, vendors and geishas. Maybe you will be first to visit each landmark 5 times or maybe you will interact with same character 3 times. Your journey to the most points may lead you down a different path every time!

KEY PLAY
The One Hundred Torii is a tile placing game played over a series of turns. Each turn the board expands and the game ends after the last tile is drawn and each player takes one last turn.

Each Turn, the player takes the following actions (in order):
- Get Help (optional)
- Expand the Garden
- Claim Rewards (if earned)
- Draw Tiles

-description from publisher