Set collection

Here to Slay

Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.

In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.

» HOW TO PLAY «

The first person to successfully slay three monsters, or build a full party with six classes, wins the game!

» PARTY LEADERS «

Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style - but choose wisely, because you only get one party leader for the whole game!

» HEROES «

Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement.

» MONSTERS «

Everyone wants to be a hero, but are you brave enough to face off against these monsters? If you successfully slay three monsters, you win the game, but attacking a monster may come at a price! In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. 
Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger…

» ITEMS «

Item cards are enchanted weapons and objects that can be equipped to your heroes to bestow them with special advantages and skills. Most items give beneficial effects and are meant to be equipped to heroes in your own party, but a handful of items, called cursed items, can be equipped to enemy heroes to give them disadvantages. 

» MAGIC «

What would this world be without a little magic and mayhem? Magic cards are powerful spells with a one-time effect. Some magic cards can give you great advantages, while others are designed to set your opponents back.

» CHALLENGES «

Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile!

» MODIFIERS «

Only fools rely solely on luck. In this game, you can keep a modifier card up your sleeve (or, well, in your hand) to make sure the odds always tip in your favor. Modifier cards add or subtract from the final total of any dice roll. Whether you need to recover from a low roll or sabotage the high roll of an opponent, modifier cards can be a handy tool when luck doesn't seem to be on your side.— description from the publisher

The Magnificent

The Magnificent is a tightly designed Eurogame from the creators of Santa Maria set in a mystical world beautifully illustrated by French artist Martin Mottet.

In the game, players are competing to attract the largest audiences to their shows, featuring magnificent performers. In the process, you must expand your camp by placing Tetris-style tiles on your player board, gather elements needed for the shows, and set up performances in your tents.

On your turn, you take one die from the supply. The value of the chosen die is your strength. Add to this the value of all dice of the same color that you have already collected, then use this strength to carry out one of three main actions: build, travel or perform. The more strength you have, the better the action will be, but at the end of the round, you must pay — in coins — the total of your highest-valued dice color. Thus, taking dice of the same color makes for better actions, but will cost more coins.

After each player has taken four turns, the round ends. Each player must discard one of their ringmaster cards and score points according to its requirements. After three rounds, the game ends, and the player who has collected the most points wins.

In more detail, players start the game with four ringmaster cards and a unique trainer tile. Each ringmaster card provides a special ability (which is triggered when you place a die on it) and a unique end-of-round scoring opportunity. When you choose a ringmaster card to discard and score at the end of the round, you must therefore also take into consideration which special abilities you want to keep.

In addition to your main action, you may use trainers on your personal unique trainer tiles or on common trainer spaces on the game board for various benefits.

At the end of each round, in order of the players' highest-ranked performances, players choose a new ringmaster card and a trainer tile, providing new abilities and scoring opportunities for the next round.

Splendor Marvel

Bring together a team of super heroes and prevent Thanos from ending the world!
The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points.

Assemble the Avengers, acquire locations and when ready, claim the Infinity Gauntlet!

Pick your tokens carefully, recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters, power, and Infinity Points to trigger the endgame!

Even though Splendor Marvel uses Splendor’s core rules and high-quality materials, it has a different color structure, a new endgame trigger, and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game!

If you are keen on Splendor, learning the rules will be easy, but mastering the game may take you a while.

And if you don’t know Splendor, soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!

Chakra

Breathe deeply… Let the whisper of thought come to your ear… Harmonize your chakras and let go so that the negative energies will disappear. Meditate on your strategy and let your feelings guide you towards victory!

In Chakra, each player has a board that shows the seven chakras they must fill with gems that represent the energy flowing in their body. To score points, a player must harmonize each of their chakras in the best possible way. To do so, they must take the gems and place three of them of the corresponding color in each of the chakras. During a turn, each player (who starts the game with several inspiration tokens) chooses one of the three following actions:

Take up to three gems from one column and place them on top of their individual board — or by spending a token, place them in a more strategic position.
Spend one token to use one of eight available actions; moving gems up or down by the number of chakra spaces indicated on the action is the key to reaching a perfect alignment.
Meditate to reclaim an inspiration token and secretly look at the point value, which is common to all players, that a harmonized chakra (3 same-colored gems) will score.

When a player manages to align five of their chakras, the last turn is played before you perform the final scoring.

—description from the publisher

Magic Money

Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters to be put up for adoption. Bid against your fellow wizards to take home adorable critters of all shapes and sizes. As a magician, money is no object, you can create as much of it as you need to win the auctions, but whoever has spent the most money by the end of the game is out!

In Magic Money, players bid on a creature card every round by writing down secretly an amount of money they are willing to conjure up from thin air. The player who won the previous round of bidding is the auctioneer and takes all the bids. Only the opening bid and the winning bid are revealed to all players.

Once all the creatures have been won, players score their cards winning points for the horn, wings, and heart attributes on their newly won creatures along with any other special abilities that may give additional points or change what they had bid earlier in the game. Players also reveal the sum of all their bids for the game and the greediest wizard, the one who has bid the most, is eliminated.