Science Fiction

Rifter: 53

The Rifter® #53

The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.

The Rifter® #53 includes:
Ravages of Time, by S.E. Gibbons, is an interesting Rifts® article with tips for Game Masters and playing sprawling epic sagas like the Minion War™ and Siege on Tolkeen.
ARCHIE Phase Two, by Damon Sutton. This Rifts article takes a look at more machinations of our favorite mechanized menace, ARCHIE Three™.
On Faerie Folk, by Michael P. Yocom, offers up a menagerie of new Faerie Folk, cousins and animals for the Rifts® and Palladium Fantasy® settings.
Dawn of a New Era, by Corey Livermore, presents an adventure in a setting for Heroes Unlimited™ in which mutants and aliens are being forced to "register" with global governments, or else.
The Lucky Psychic, by Steven Dawes, presents a new Beyond the Supernatural™ psychic who makes his own luck.
A Dark Day™ Short Story, by Jeremy Hutchins, will keep you wondering what's next.
The next chapter of the Hammer of the Forge™.
Plus news and coming attractions.
96 pages.

Rifter: 57

The Rifter® #57

Looking for new ideas and material for your campaign? Then you want The Rifter®. The greatest value of The Rifter® is that every issue offers new and different ideas, and gets your imagination running in directions you might not have considered. It’s an idea factory that will help you generate new ideas of your own, and it also presents valuable source material you can drop right into your games.
The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. Every issue has material for Rifts® and at least two or three other Palladium game lines.

The Rifter #57 is an extravaganza of monsters and mayhem to surprise your players and spice up your games.
Rifts– new weapons and vehicles of the Coalition States.
Beyond the Supernatural– monsters and supernatural threats.
Palladium Fantasy– monsters and dangerous animals galore.
For all game settings– Genie bottles and dimensional pockets.
Rifts– The Brodkil War Machinist.
Rifts– NGR Anthropological Field Operative.
News, coming attractions, and more.
Cover by Charles Walton II.
96 pages.

Rifter: 44

The Rifter® #44
Monster Spectacular

The Rifter® #44 is a pinup issue of a different type, as Palladium artists and writers conspire to create the best (as in most gruesome and dangerous) monsters for your gaming enjoyment. It is similar to the Swimsuit Issue except the "pinups" will be horrible, hellspawn monsters from across the Megaverse®.

The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.

A gallery of MONSTERS from across the Megaverse®.
Art by Palladium fan favorite artists.
Written by Palladium fan favorite writers.
The latest chapter of Hammer of the Forge™, fiction.
News, coming attractions and more.
96 pages.

Grind

Suspended just above a lake of seething magma, this flamescorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.

The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on
the prize, these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your
team with devastating weaponry, and get ready to stake your claim to glory. For the next hour, you’ll be calling all the shots as you vie for total domination of this metal-on-metal contest.

Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines.

The Grinder is about to drop. Stoke your fire and brace for battle!

Rifts: Adventure Guide

A step by step guide to creating and running Rifts® adventures (and role-playing games in general).

A how-to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Real life playing experiences and lots of examples are presented.

Over 200 adventure ideas (101 adventure ideas for North America, 32 'Burb adventure ideas, plus 10 other adventure ideas, 47 Archetypes, random tables and examples).

Where to find ideas and how to build them into adventures.
Game Master tips on structuring and running adventures.
Creation rules for towns, cities and mercenary companies.
Rules for creating secret organizations and traveling shows.
Archetypes for building characters and creating adventures.
The 'Burbs - more details than ever before.
Apocalyptic Earth - towns, barbarians and Dark Age myths.
The Rifts - different types and effects presented in random tables.
Game Master tips galore by Kevin Siembieda and others!

192 pages.