RPG

Burning Wheel (Gold Edition)

Burning Wheel is an award-winning fantasy role playing game in which players take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Starting with a simple D6 dice pool mechanic, this game intuitively builds on its core concepts. The rules detail dramatic systems for task resolution, advancement, trials of belief, tests of nerve, searing social conflict, dangerous sorcery, miraculous faith, and brutal, gut-wrenching martial combat.

Behind the dice, your decisions drive the game’s systems. Their choices tangibly affect every outcome—from glorious victory to ignominious defeat. But there are consequences to every decision, ramifications to every action. The choices you make close off one path, while opening another. This philosophy underpins the character creation system for Burning Wheel. And it’s not just a matter of pushing a point here, or nudging a number there: As soon as a player decides to make a character in Burning Wheel, he is confronted with decisions about the character’s past, ethics, beliefs, scars, goals and dreams. Questions whose answers affect not only the player’s character, but the shape of the story as a whole.

Burning Wheel is presented in an easy-to-read writing style, with plenty of insight and advice from the designer. If you’re not careful, Burning Wheel will change the way you play role playing games. The Gold Edition combines both the Revised Edition’s Burning Wheel and Character Burner. It has been reorganized for clarity and updated by the author.

Fiasco

Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him.

Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you. It seemed like such a good idea at the time.

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

Fiasco is an award winning, GM less game for 3 to 5 players, designed to be played in a few hours with 6 sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one. An Ennies Judge's Spotlight award recipient. Fiasco is a roleplaying game about ordinary people with powerful ambition and poor impulse control. It won't go well for them, to put it mildly and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination.

Eternity Realms

Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm.

Although based off another popular d100 system, Eternity Realms offers new rules that help make it more cinematic. Increased hit points, which grow with Resilience skill increases, natural armour points, increasing Combat Actions with Combat Style increases along with tons of new spells, ley line rules, new spirits as well as a whole new area of magic called Nature Magic where druids draw magic from nature around them to fuel their spells.

There is lots of new stuff to discover in this complete role-playing game!

Horrors in the Night RPG

The darkness lives, the darkness breathes....

In the dark of night, creatures emerge from the darkest corners to hunt you and feed on your screams. Welcome to the world that is not as you know it and to the Horrors in the Night!

Welcome to the new horror rule set by Solace Games! I first started playing the d6 system when West End Games first published their ever famous space setting going on thirty years ago and fell in love with it. Since the rules are open content now I decided to use them in my first horror game. I wanted to maintain the integrity of the rules so the basic rules from the d6 system are unchanged and used as they were originally printed but there is more added.

A new way of creating characters is introduced where you first pick your background, then education, your profession and finally any finishing bonuses. There are also a handful of new Advantages to pick from.

The spell and psionic section is much expanded using converted spells and psionics from the d20 system.

As well a detailed sanity system, after all what would a horror setting be without the chance of losing your mind?

A handful of mosters are in the back of the book as well to get you started until I can publish a horror bestiary for everyone to enjoy.

Dungeons & Dragons Player's Handbook: Core Rulebook v.3.5

Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons role-playing game.

The revised Player's Handbook is the definitive rule book for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.