RPG

Marvel: Heroic Roleplaying (Basic Game)

IT’S TIME TO STEP UP

The Avengers have been disassembled, the Fantastic Four are somewhere in space, and the X-Men aren’t answering their phone. When dozens of dangerous villains are sprung from the maximum-maximum security prison known as the Raft, who’s going to stop them? You are.

ALL THE RULES, ALL THE ACTION

Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. It’s one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you’ve got to make the hard choices—will you let a dangerous villain escape in order to save an innocent life?. With the MARVEL HEROIC ROLEPLAYING Basic Game, that great power and great responsibility is yours.

This Rulebook Includes:
Operations Manual: Easy to learn game rules for playing characters from the Marvel Universe and playing out your favorite Marvel Blockbuster Events!
Breakout: Based on the acclaimed story arc from Brian Michael Bendis’ New Avengers, including a super villain prison break and a perilous journey to the Savage Land!
Hero Datafiles: Game play sheets for many of your favorite Marvel Super Heroes, from Captain America and Spider-Man to the X-Men and Fantastic Four!
For two to eight players, ages 13 and up. Requires game dice.

Pathfinder Roleplaying Game: Advanced Player's Guide

Take your Game to the Next Level!

Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.

The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 336-page Pathfinder RPG Advanced Player's Guide includes:

-Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch
-More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell
-Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger
-Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle
-A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards
-New prestige classes like the Master Chymist and the Battle Herald
... and much, much more!

Pathfinder Module: We B4 Goblins!

All goblins have to start somewhere!

As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!

But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?

We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!

Pathfinder Roleplaying Game: Core Rulebook

Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:
-All player and Game Master rules in a single volume
-Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
-Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
-Streamlined and updated rules for feats and skills that increase options for your hero
-A simple combat system with easy rules for grapples, bull rushes, and other special attacks
-Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
-Hundreds of revised, new, and updated spells and magical treasures
-Quick-generation guidelines for nonplayer characters
-Expanded rules for curses, diseases, and poisons
-A completely overhauled experience system with options for slow, medium, and fast advancement
... and much, much more!

Burning Empires

An epic science fiction roleplaying game based on Christopher Moeller’s critically acclaimed Iron Empires graphic novels, designed by award-winning game designer and author of the Burning Wheel, Luke Crane.

BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this game you will find mechanics for ingenious technology, subtle infiltration, fiery revolution, searing debate, blazing firefights and strategic warfare.

The player characters are the protagonists in a story that will decide their own fate, the fate of their loved ones and friends and the fate of their very world. It is a trial of conviction and belief. To save all that you hold dear in BURNING EMPIRES, you must pass through the fire.

And you will be changed.

AWARDED BEST LICENSED RPG of 2006 BY KEN HITE!
Won the ORIGINS AWARD FOR BEST RPG 2006