RPG books

RIFTS: D-Bees of North America

A dozen freelancers contributed to create a book with 30+ new D-Bees along with updated stats and information on 60+ D-Bees of North America collected from other Rifts® World Books.

This will be a handy reference for players (especially those looking to play a particular D-Bee) and Game Masters.

35 new D-Bees, around 100 in all.

Written by Kevin Siembieda and others.
224 pages.

RIFTS: Book of Magic

This is the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, Automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference.

850+ spells of great variety.

370+ magic items, weapons and devices.

Elemental Magic, Temporal Magic, Ley Line Magic, Cloud Magic and Necromancy.

Tattoo Magic, Nazca Line Magic, Nature Magic, Whalesongs and Ocean Magic, and more.

Magic Songs, Chants, Biomancy, Magic Herbs, and Iron Juggernauts.

Techno-Wizard weapons and devices, Rune Weapons, Millennium Tree wands and other magic items.

Magic herbs, plants, components and Symbiotes.

Shamanistic magic, Fetishes, Talismans and more.

Comprehensive index of Practitioners of Magic.

Designer notes, comments, tips & hints for running magic characters.

Written by Kevin Siembieda and others.
352 pages.

RIFTS: Sourcebook One

Rifts® Sourcebook One, Revised and Expanded will surprise and delight Rifts® fans. The new ideas, new vehicles, and new art are going to blow people away, especially the new A.R.C.H.I.E. Three and Republican material.

More of A.R.C.H.I.E. Three's history is revealed (and hints about his future), the Republicans (throwbacks to NEMA and Chaos Earth) are revealed at last, and... well, check it out and see for yourself.

Includes never-before-revealed information on A.R.C.H.I.E. Three and for the first time ever - The Republicans and their link to A.R.C.H.I.E. Three.
Robot creation rules.

New and old weapons, power armor & equipment.

Triax weapons & power armor.

A.R.C.H.I.E. Three, Hagan Lonovich and robotic minions.

The Republicans revealed at last and their secret war with A.R.C.H.I.E. 3.

Notable monsters, adventures, and new adventure ideas.

Written by Kevin Siembieda.
160 pages - Cat. No. 801.

RIFTS: Ultimate Edition

Rifts® is a multi-genre role-playing game that captures the imagination unlike any other. Elements of magic, horror, and the supernatural co-exist with science, high technology and the ordinary. The game spans countless dimensions, making anything and everything possible. Players are truly limited only by their imaginations!

Rifts® Ultimate Edition is a completely rewritten and updated version of the original game played and enjoyed by an estimated 1.5 million gamers.

Not exactly a Second Edition, because most of the rules remain unchanged, Rifts® Ultimate Edition is expanded and improved. There is more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal was to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there are a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete.

Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others.

Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts.
Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results.

Psychic powers are the source of the Burster, Mind Melter and Mystic's abilities.

Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combines magic and technology).

Super-technology with Mega-Damage™ body armor, energy weapons, rail guns, power armor, and human augmentation.

The Coalition States. Humankind's salvation, or its own worst nightmare?

Written and created by Kevin Siembieda.

376 pages, including color sections.

Beyond the Supernatural RPG

Beyond the Supernatural™ Two builds on the bones of the classic BTS game to create a modern world of horror and magic unlike any before it.
The supernatural is real. Psychic abilities and the paranormal are real. Magic is real. Yet science and authority figures dismiss them as hysteria, hoaxes and madness. However, special individuals gifted with special abilities or cursed with firsthand encounters find themselves inexorably linked to the paranormal and forced to deal with the consequences.

Some of our heroes are gung-ho psychics and sorcerers who see themselves as humankind's hidden protectors. Others are drawn into the realm of shadows through quirks of fate, or fueled by feelings of revenge. Still others are reluctant heroes and even victims, but all have been touched, in some way, by forces beyond human comprehension - Beyond the Supernatural.

BTS-2 has really come together and will surprise people with its depth of character, background and new direction.
A contemporary horror setting that makes sense and challenges the players.

New P.C.C.s (Psychic Character Classes) include the Firewalker, Night Hunter, Psychic Medium, Diviner, Autistic Psychic Savant, ordinary people and others, all with new and unique abilities.

Many of the characters, psychic abilities and magical powers are unlike any Palladium Books has presented before. Characters and powers that will challenge players and bring a new level of strategy and role-playing to the surface.

Even familiar characters like the Psychic Sensitive, Healer, Nega-Psychic and others are more evolved and unique.

Character background and the world setting is bold, clear and sinister.

I.S.P. (Inner Strength Points) and P.P.E. (Potential Psychic Energy) interact with the characters and the supernatural in new ways.

The secrets of the supernatural, ESP, and magic are revealed.

Victor Lazlo and his lasting legacy: The Lazlo Agency is described.

The world background serves as a guide to adventure.

Interior Art by Ramon Perez, Michael Dubisch, Freddie Williams, Apollo Okamura and others. Cover by John Zeleznik.