RPG books

Heroes Unlimited: G.M.'s Guide

This "guide" to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data.
Game Master (and player) tips.

Rampage combat rules - new!
New magic spells (and lots of 'em).
Quick roll Villains!
Vigilantes and the law.
Anti-Heroes and tips on playing in character.
Superbeings as lawmen and alignment guidelines.
Tips on how to build and run adventures.
Ten full adventures and ideas for more.

Written by Kevin Siembieda & Wayne Breaux Jr.
224 pages.

Villains Unlimited

One look will tell you that this book is something special. Page after page of unique and interesting villains, anti-heroes, and secret organizations.

No knock-off "generic" characters in this book! Each and every character is distinct and different, with his own origin, history, personality, powers, and point of view. Homicidal maniacs, would-be world conquerors, speed demons, supernatural monsters, superhuman mutants, aliens, cyborgs, robots, wizards, and much more. All major villains are illustrated by Kevin Long, Kevin Siembieda and/or Mike Gustovich. Plus adventures and adventure ideas.

Highlights Include:
Over 80 villains and a dozen heroes/anti-heroes.
Secret villainous organizations like the Fabricators and Dark Tribunal; eight in all.
How to design your own super organizations.
S.C.R.E.T.: Superbeing Control, Retrieval, and Elimination Teams - government agencies developed to counter the threat of "super humans."
New robots, weapons, gimmicks, equipment and more.

For Heroes Unlimited™ and compatible with Ninjas & Superspies™, Beyond the Supernatural™, Rifts®, and the entire Palladium Megaverse®.

224 pages.

Heroes Unlimited

There has never been a single superhero RPG book, like Heroes Unlimited, that enables players to create virtually every type of hero imaginable...

Mutants, superhumans, alien visitors, super-sleuths, weapon masters, cyborgs, robots, psychics, masters of the mystic arts, super-soldiers, genius inventors, and even crazy heroes.

Heroes Unlimited, 2nd Edition, there ain't nothing like it. But don't take our word for it. Pick up a copy and see for yourself.
Creation rules for virtually every genre of hero.

Over 100 super-abilities plus special skills and genius.

Cyborg and robot hero creation rules.

Super vehicles creation rules, gimmicks and high technology.

Secret identities and secret organizations.

Rules clarifications, tweaks and additional information.

Adventure ideas, guidelines and tons of fun.

Compatible with Rifts® and the entire Palladium Megaverse®.

Written & created by Kevin Siembieda.
352 pages.

RIFTS: Machinations of Doom

Rifts® Machinations of Doom - Graphic Novel & Sourcebook

At long last, Palladium is collecting Ramon Perez's Lone Star comic strip from the pages of The Rifter®, and adding 30-40 pages of RPG sourcebook material. Includes stats on all the characters in the comic strip (villains, heroes and monsters), as well as ideas for new adventures.

72 page comic, plus pinups and concept sketches by Ramon Perez.

30-40 pages of gaming source material for Rifts® by Kevin Siembieda.

128 pages.

RIFTS: Lemuria

Rifts® Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.

The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this lost and forgotten civilization of magic and wonder. Add amphibious capabilities to your Rifts® campaigns and discover new menaces under the sea. Amphibious in nature, Lemurians wage war against the demonic on dry land and under the waves. Their exotic riding animals, weapons, armor and magic are suitable for use on land and underwater.

The Lemurians, their race, history and society.

5 aquatic races: Lemurians, Junk Crabs, Ichthyleans, Merans and Milu.
5 Sea Dragons.
5 Symbiotic Stone Vehicles (and a drone scout).
8 expansive, new O.C.C.s including the Serpent Hunter, Spouter, Oceanic Guardsman, Biomancer Gene-Mage, Birdman and others.
9 monstrous and wondrous Lemurian War Steeds.
10 suits of living Bio-Armor, plus the Wave Strider and Bio-Skins.
10 Biomancy plants and creatures from the Lemurian Gardens.
16 strange and exotic animals.
19 types of Lemurian weapons.
21 new Hydro-Psionic abilities for the Spouter and Hydros Sea Dragon.
50+ new Biomancy spells and a handful of new Ocean Magic spells.
Biomancer Gardens, herbs and magic.
The Stone Guardians of Easter Island and other mysteries.
Symbiotic creatures and Biomancy constructs; some that enable air-breathers to survive underwater indefinitely.
New dangers, new challenges, adventure ideas and more.
Written by Greg Diaczyk with additional material by Matthew Clements and Kevin Siembieda.
224 pages.